Last couple of days I experimented (again) with high performance vector drawing routines.
The result you can see as a “demo” in the video below:
– up to 70 objects visible at the same time
– they are moving
– they are “animated”
– one can shoot (additionally) up to 10 shots
– collision detection
– sound
– all in 50Hz
After finishing the draw routine – the demo was thrown together from “old” stuff – to get something on the screen.
I don’t know if I will ever produce something “real” with it – but as a showcase it is nice.
Malban
What is possible to do on the Vectrex never ceases to amaze me. Please continue to push to its limits 🙂
Any chance to release the binary so I can try on my machine?
Hi,
you should have the bin in your email folder :-).
IMHO it should work alright on any vectrex – but please tell about your results…
Malban
Fantastic, looks even better on a real Vectrex.
Only thing I notice is that the Vector shapes are not completely closed. Very small gap seen at the tip of the wiggling “arrows”. I’m calling them arrows for not having a better name.
I tried it on three of my own – on one I have a tiny little gap too.
I’m not sure if I worry to “close” the gap – it is probably a difference of 2 cycles -> times 70 times 8 -> performance loss of over a 1000 cycles :).
Depends on if I ever “use” the routines and if – in what context…
Thx for the test!
“Wiggling arrows”?
That are one legged Grunts!
(lol 🙂 )
nice! so, Lemmings is possible on the vectrex then 🙂
>I’m not sure if I worry to “close” the gap
I agree. That particular Vectrex I test on (my main one) is the bane of Thomas Sontowski’s and Kristof Tuts’ Vectrex life 🙂
Robotron 2084 comes to mind 🙂
Awesome effort.
Looks like a good test for something like Robotron or Centipede. 🙂
Is that native Vectrex running this?!?
Yep