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- This topic has 21 replies, 6 voices, and was last updated 3 years, 6 months ago by Malban.
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July 28, 2019 at 8:22 am #4178hcmffmSpectator
Yesterday I returned from holidays. Zeeland (Holland) is really a nice place to be and my family and I had a good time.
Thank you for the updates, Christopher. Making the secrets secret is a good idea. I haven’t read the secrets because my intention was to find them out myself. But after playing quite a bit I haven’t found out about the secrets so I would like to have a look at them to understand them better and perhaps even give feedback. Could you perhaps provide a link to the “secret” information? (Note: People don’t miss things until they’re taken from them.) 😉
July 28, 2019 at 10:37 pm #4184MalbanKeymasterUse the password: “Malban123”
August 26, 2019 at 1:25 pm #4273MalbanKeymasterHi,
just to let you know –Â I slowly keep on developing on Vectorblade.
I am a little distracted right now, playing Minecraft with my nephew over the internet :-).I already fixed a couple of the last reported issues (not all of them). Most notably I did a new colision detection if sprite count is low.
I implemented a “hardcore mode” (incl. highscore saving), but this must still be tested.
I made myself reaquainted with the Major Havoc code and did a couple of additional animations. Also written down some explainations.
(probably all I will need for my personal few levels) For better handling (compiling VB takes quite some time by now) I have made an extra MH- project where I can test all things needed standalone.Current animation sequences:
- run left/right
- walk left/right
- fall
- land
- land hard an die
- bump against wall (and fall) left/right
- suffucate + death
- idle animation
- lean against wall
- jmp up
All of the above I did “memory neutral” – meaning I also (memory-) optimized a lot.
I might take some more time before I release a new beta. I’d like to “finish” some stuff first…
But if you encounter any issues – please report!
Thx
Malban
August 29, 2019 at 6:44 am #4274MalbanKeymasterI got a new Vectrex – a “new” cranky Vectrex from Jürgen.
That is the Vectrex that had slight problems with Release.The “cranky” Vectrex I did all testing on was the one from Thomas… This new cranky one is even more cranky.
I had to change some routines quite a bit to geteverything straight. Game got a little bit slower in the process, but that can’t be helped.
Some update of downloadables pending…
Malban
September 21, 2019 at 1:42 pm #4292MalbanKeymasterJust played a round of Vectorblade on my new “cranky”.
Found a total of 14 “cranky” bugs…
But tomorrow I’m on holidays for 2 weeks… so that just has to wait…Malban
September 22, 2019 at 1:43 am #4293vtkSpectatorhave a nice holiday, catch up when u get back
ps. the badges look nice you posted on facebook
September 9, 2020 at 8:35 am #5578MalbanKeymasterHi!
Again I thank you all in participating in the fantastic journey that was
VECTORBLADE
I am officially “closing” this forum. It will be viewable for quite some time – actually I am not planning on deleting it – but I will also not take additional savety measures.
All participants have now only “spectator” rights – so I do not expect new messages.
Thank you for your involved beta testing, great ideas and being stubborn where needed :-).
Cheers
Malban
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