General

Home Forums Vectorblade beta test General

Viewing 7 posts - 16 through 22 (of 22 total)
  • Author
    Posts
  • #4178
    hcmffm
    Spectator

    Yesterday I returned from holidays. Zeeland (Holland) is really a nice place to be and my family and I had a good time.

    Thank you for the updates, Christopher. Making the secrets secret is a good idea. I haven’t read the secrets because my intention was to find them out myself. But after playing quite a bit I haven’t found out about the secrets so I would like to have a look at them to understand them better and perhaps even give feedback. Could you perhaps provide a link to the “secret” information? (Note: People don’t miss things until they’re taken from them.) 😉

     

     

    #4184
    Malban
    Keymaster

    Use the password: “Malban123”

    #4273
    Malban
    Keymaster

    Hi,

    just to let you know –  I slowly keep on developing on Vectorblade.
    I am a little distracted right now, playing Minecraft with my nephew over the internet :-).

    I already fixed a couple of the last reported issues (not all of them). Most notably I did a new colision detection if sprite count is low.

    I implemented a “hardcore mode” (incl. highscore saving), but this must still be tested.

    I made myself reaquainted with the Major Havoc code and did a couple of additional animations. Also written down some explainations.
    (probably all I will need for my personal few levels) For better handling (compiling VB takes quite some time by now) I have made an extra MH- project where I can test all things needed standalone.

    Current animation sequences:

    • run left/right
    • walk left/right
    • fall
    • land
    • land hard an die
    • bump against wall (and fall) left/right
    • suffucate + death
    • idle animation
    • lean against wall
    • jmp up

    All of the above I did “memory neutral” – meaning I also (memory-) optimized a lot.

    I might take some more time before I release a new beta. I’d like to “finish” some stuff first…

    But if you encounter any issues – please report!

    Thx

    Malban

    #4274
    Malban
    Keymaster

    I got a new Vectrex – a “new” cranky Vectrex from Jürgen.
    That is the Vectrex that had slight problems with Release.

    The “cranky” Vectrex I did all testing on was the one from Thomas… This new cranky one is even more cranky.

    I had to change some routines quite a bit to geteverything straight. Game got a little bit slower in the process, but that can’t be helped.

    Some update of downloadables pending…

    Malban

    #4292
    Malban
    Keymaster

    Just played a round of Vectorblade on my new “cranky”.

    Found a total of 14 “cranky” bugs…
    But tomorrow I’m on holidays for 2 weeks… so that just has to wait…

    Malban

    #4293
    vtk
    Spectator

    have a nice holiday, catch up when u get back

    ps. the badges look nice you posted on facebook

    #5578
    Malban
    Keymaster

    Hi!

    Again I thank you all in participating in the fantastic journey that was

    VECTORBLADE

    I am officially “closing” this forum. It will be viewable for quite some time – actually I am not planning on deleting it – but I will also not take additional savety measures.

    All participants have now only “spectator” rights – so I do not expect new messages.

    Thank you for your involved beta testing, great ideas and being stubborn where needed :-).

    Cheers

    Malban

     

Viewing 7 posts - 16 through 22 (of 22 total)
  • The forum ‘Vectorblade beta test’ is closed to new topics and replies.