I pondered a bit whether to write a blog entry for this. But since the other possible Vectrex “work” would be getting on with Vectorblade – I’ll write a few sentences (Buhuuuu). On FB the question came up, whether a…
9th of January – getting distracted
Peer, tried another Black Hole – dunno if its any better though… It sort of gets “chaotic” after a while… Also. I honestly tried to do some Vectorblade stuff – and actually I really did! But not what I wanted……
2nd of January 2019 – Black hole (eom)
27th of December, First time…
Today for the first time in a month I did some “Vectrex”. I had a nice holiday, nice XMas and a not so nice little illness.But today – I fired up a Vectrex again! First I did a tiny little…
November 22nd – Particles
No text, “just” a video and a download :-). ParticleSystem.zip (34kB)
November 21st – Donkey Kong, wait – NO!
A while ago I had a friendly discussion, whether a game like Donkey Kong is possible on a Vectrex. (No, I don’t intend to build a Donkey Kong clone – my excercises here are purely accademic) The general question was,…
November 2nd – Sound samples revisited
I haven’t done anything specifically related to Vectorblade for over a months now. I am thinking about stuff to “fill” it up a little more besides pure gameplay. Little stuff that will make a complete “round” package. You have seen…
11th of October – The Disc!
You know – I really like the stuff that Alex Herbert did. Above is the an image of the “credits” of his Protector/YASI release, a spinning disc with two scrolltexts. It looks stunning on a real vectrex. I always was…
30th of January 2018 – Unfinished Tales
I am sure every programmer has these in his drawer somewhere. Here are some of mine: Laby A project started after I finished VFrogger – about 20 years ago. Supposed to be a rogue like on vectrex. Featuring: a smooth…
18th of January 2018 – 100 (one hundred)
If you use “artistic freedom” – you can also do 100 objects in 50Hz: “InMove” we have about 8000 cycles left for “gameplay” – whatever that might be… Malban