Today I make the first public version of Vide 2.0 available – Release Candidate 15. As the naming suggests there have been quite a lot of RCs before – and there still might be some to follow. I hope…
23rd of September doing nonsense…
For some reason or another I needed a change. The last 3 days I didn’t do anything C related – but something that can easily be recognized :-). I set down and configured my own new LAF – and the…
19th of September – Vide 2.0 (announcement)
I decided – or I think I somehow “was decided” 🙂 – that the next version of Vide will not be 1.21 but rather a version 2.0. As the last post already mentioned, internally Vide went through quite a lot…
3rd of September
This weekend has been total Vectrex – or I should rather say Vide. There were some things on my todo list for a long time – and this weekend I ticked some of the items off. The one that was…
25th August OpenGL Part II
This is going to be a more “technical” blog entry. I am going to tell about the recent changes – mainly about implementing a JOGL rendering “engine”. I already mentioned JOGL in one of the last entries – but the…
Malban – Vide diary – 30th of August 2016
Just a quick notice. The above image is one of Vide running parallel output on the “normal” output routine (slow java – right) and a “rudimentary” openGL (support from lwjgl 3) output. It can be more or less easily be…