Hi, I finally came around actually uploading V1.09 version of Vide. For “users” not much changed, some of the bugfixes and additions I mentioned in previous posts and there <might> be some other additions – check out the changelog: VideChangeLog.txt…
Working with Vide
Actually – for a change – working with Vide, at least if you programmed it yourself is: a) kind of fun b) showing opportunities for small but “rewarding” additions Here a few that are done and will be available with…
Continuing – continued…
Again – did some froggering. Double checked the first 7 levels, and restructured them to reflect the current sprite changes. Measurements using Vide show, that Frogger is again a bit slow – level 7 with 4 homes occupied, fly in…
Continuing…
I added a “dispatcher” to the frogger code. Within the dispatcher the old “MoveTo-InBetween” routines get called. The dispatcher uses subroutines, so theoretically JSR and RTS cycles are wasted, but the code looks generally so much nicer, that I leave…
Frogger revisited
I “talked” about it for quite some time – but this week I actually did some Frogger programming. Frogger Special edition Following things are on my schedule: arcade music and sound effects smoother graphics keeping the “under 30000 cycles” barrier…
Malban – Vide diary – 8th of November 2016 II
Just a small note. I added two options to Vide, T1- and Shift- delays. This is not the correct emulation of VIA I mentioned in the last post – but fiddling with the settings I was able to get…
8th November: Emulation deficiencies
During my last holidays (which were computer and vectrex – free) I had much spare time. As it happens when you have spare time on your hands – the thoughts wander of in different directions. Since I have been thinking…