My last public “announcement” was, that I wanted to play some games on PS4. I did that, I played thru The Last of Us (Part 1 and 2). Great games IMHO. I bought a new computer (my iMac is slowly…
11th of April, VF+IRQLine
Just a short information entry – yesterday my development life regarding Vectorblade made a big step towards being easier for me. Again I have to thank Thomas for that. What you see above is a VecFever with one handwire connecting…
31st of August – Vectorblade status report
Just a short update. Vectorblade is still alive and kicking. I have created all 100 levels I wanted. These must still be fine tuned, but it is a huge step for me, because level editing was really repetetive and thus…
8th of Mai – one month gone by
Hi, one month without an update – also one month on my side with very little Vectrex impact. I finished Fallout IV (and played on for quite some time), started Skyrim VR, God of War, Wipout (VR) – and played…
18th of March 2018 Vectorblade IV
(see also: Vectrex Project) I decided two blogs on one subject (all things Vectrex) might be to much and confusing. For the time being I will update the Vide blog also with the progress on Vectorblade. If you “missed” the…
25th of January 2018 – VPatrol ingenuity part II
This is an image of the interior of my VPatrol card. Today I would like to concentrate on the upper left corner: That is the eEprom Kristof uses to store calibration information, high scores, acchievments and options. You might say…