First beta release – feedback welcome! Head over to github, to look (download) at the project – or just download the 64kB bin file. Github: https://github.com/malbanGit/Telengard On github you can also find a readme.txt – which explains a little more…
24th February 2022 – Vide 2.6 RC 3
Just a small notification, that a new release candidate of Vide made its appearance on the download page.
23th February 2022 Telengard(7) Resource limits
This game is getting bigger and bigger.I am nearly done – all features are in, most graphics and all gameplay. But no sounds yet. I am pretty close to 60kB rom. I didn’t do anything extraordinary or fancy (yet) –…
20th February 2022 Telengard(6) Display limits
This is the current display limit with Telengard – I am at 29356 cycles.I would have loved to do a fourth status line (as original) – but with all the possible rest that is going on.– light spell (questionmark in…
20th of February 2022 Telengard(5) – Vectors
#define GNOLL 0 #define KOBOLD 1 #define SKELETON 2 #define HOBBIT 3 #define ZOMBIE 4 #define ORC 5 #define FIGHTER 6 #define MUMMY 7 #define ELF 8 #define GHOUL 9 #define DWARF 10 #define TROLL 11 #define WRAITH 12 #define…
18th February 2022 – Telengard(4)
I am still going strong with “Telengard”. I transcoded nearly the complete game – only a few lines are remaining. Although I started up Vecci – I have as yet not implemented any graphics into the game. The code alone…
10th February 2022 – Telengard(3)
Since my last blog entry … I played thru Mass Effect 1 and Mass Effect 2 and Mass Effect 3.I played thru Horizon Zero Dawn 2 1/2 times (great game).I played thru 4-5 Visual Novels. Three days ago I decided…