20th February 2022 Telengard(6) Display limits

This is the current display limit with Telengard – I am at 29356 cycles.
I would have loved to do a fourth status line (as original) – but with all the possible rest that is going on.
– light spell (questionmark in rooms)
– an attack by a high lines sprite (demon)
– the dungeon with room walls/doors printed
– 3 (of possible 10 different) status icons at the top
– 3 (of possible 20) monsters on the stack (following you)
– three status test lines
– and of course the main character…

Not much more can be drawn – the whole thing is already pretty optimized. I assume I could display about 2000 cycles more… a few icons… that is all.
Anyway this must suffice – I can’t get more out of it…

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One thought on “20th February 2022 Telengard(6) Display limits

  1. Peer

    Looks great! Always amazing to see how many vectors and how many details you manage to get drawn within 50Hz.