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Malban – Vide diary – 30th of August 2016

Malban – Vide diary – 30th of August 2016

Just a quick notice. The above image is one of Vide running parallel output on the “normal” output routine (slow java – right) and a “rudimentary” openGL (support from lwjgl 3) output. It can be more or less easily be…

By Malban | August 30, 2016 | Uncategorized | No Comments |
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Malban – Vide diary – 26th of August 2016

Malban – Vide diary – 26th of August 2016

JInput   Just a few updates about the last days. The “major” thing was adding support for more input devices. Thru the use of the JInput library many devices are available (Win/Mac/Linux). JInput requires native support, so the native libraries…

By Malban | August 25, 2016 | Uncategorized | No Comments |
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Print String

Print String

Today I would like to write a little about string-printing (same applies to all raster images). How are strings drawn by vectrex BIOS? The vectrex BIOS stores a raster “image” of all characters supported, this can be seen e.g. by…

By Malban | August 21, 2016 | Uncategorized | 8 Comments |
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RC3 is available

RC3 is available

Last night I put together a RC3 version of Vide. As the “RC” flag indicates, this also is not a final release, but includes many changes to RC2 and is now pretty close to what I want for the final.…

By Malban | August 19, 2016 | Uncategorized | 4 Comments |
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Malban – Vide diary – 18th of August 2016

Malban – Vide diary – 18th of August 2016

Today was the first time I lost source code from the vide project. I hate losing source code and doing stuff again. For one reason or another this happens now and than – nonetheless I am quite unhappy. I don’t…

By Malban | August 17, 2016 | Uncategorized | 1 Comment |
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Malban – Vide diary – 15th of August 2016

Malban – Vide diary – 15th of August 2016

I am happy! I know it sounds sort of vain, but I really like the way imager emulation turned out. It is everything I wanted and more. I know other people were probably expecting still more, like Oculus Rift support…

By Malban | August 14, 2016 | Uncategorized | 2 Comments |
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Malban – Vide diary – 10th of August 2016

Malban – Vide diary – 10th of August 2016

Just a quick info: 3d Imager started! Just two pics for the moment, more info and detail later. Emulation is not finished, some few details are still missing – but it is looking good.   Go on CLICK on the…

By Malban | August 10, 2016 | Uncategorized | No Comments |
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Malban – Vide diary – 8th of August 2016

Malban – Vide diary – 8th of August 2016

The last two days were quite productive. Yesterday emulation of extra RAM made its way into Vide: Animaction is working – added a “Cartridge” section for the RAM too. Also – this was nearly the same, Spectrum RA emulation was…

By Malban | August 8, 2016 | Uncategorized | No Comments |
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Unreasonable person… part II

Beware about mentioning my name when dealing with furious vectrex homebrew developers! … I told a friend of mine about the “story” – unreasonable person and he wanted to surprise me with a birthday present of one of that guys…

By Malban | August 8, 2016 | Uncategorized | 1 Comment |
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Malban – Vide diary – 7th of August 2016

Malban – Vide diary – 7th of August 2016

Just another small update… I am happy to announce, that the “Microchip 11AA010” emulation seems to be working alright! I just played a game of VectorPilot, saved my highscore of whooping 15000 and loaded it again with my next instance:…

By Malban | August 7, 2016 | Uncategorized | No Comments |
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