Telengard I still am intrigued by “old” games I played as a kid on my c64.One of those games was Telengard. I think it would be possible to convert that title to the vectrex – just for the fun of…
Vectrex Aklabeth (10 -Semi final)
Release candidate of VecAklabeth. Pls see Video for some further information – I am not in the mood to write down my last working – perhaps at a later date. Attention! A normal 64kB cartridge can be used – but…
Vectrex Aklabeth (9)
Just an image – I think the alternate “icon set” really adds to the game!
Vectrex Aklabeth (8)
As you might have read in my blog post from the 5th of July, I got back to do a little bit on this game. Oh, well, at least something like an hour every week :-). So really glacial slow…
5th of July: Visiting old Friends…
My last public “announcement” was, that I wanted to play some games on PS4. I did that, I played thru The Last of Us (Part 1 and 2). Great games IMHO. I bought a new computer (my iMac is slowly…
Vectrex Aklabeth (7)
Optimizing is finished… with the exception of some odds and ends, that I did not explicitly mention. There is one last thing I want to share. The title screen! Following is the “original”: I converted that selfsame image using mighty…
Vectrex Aklabeth (6)
The dungeon – Monsters Let us first look at the monsters in the dungeon. Some of them have a huge vector count. The demon e.g. uses more than 90 vectors. I said before, that I use a special routine “draw_synced_list()”.…
Vectrex Aklabeth (5)
World changer Ok. We reduced the world map draw by 20000 cycles, sounds good – but we still must reduce it by another 35000 cycles. Such a thing cannot be done by doing little things – here we must change…
Vectrex Aklabeth (4)
A few words as an intro to my optimzations. As long as the game is running good and bug free, I do not really care much about how the source looks. I don’t care if it is half “C”, half…
Vectrex Aklabeth (3)
Dungeon (continued) Moving around a dungeon. This really irritated me at first and I thought the program had a bug. I double checked with Paul Robsons C version (running on my Mac). After each door (or secret door) I got…