Over the last weeks some Vide changes were accumulated. Vide is now available at version 1.19 and the 1.20 is nearly in a state that I might release it. I will give a short overview of what (main) changes were…
12th of June some Vide changes

Over the last weeks some Vide changes were accumulated. Vide is now available at version 1.19 and the 1.20 is nearly in a state that I might release it. I will give a short overview of what (main) changes were…
Actually – for a change – working with Vide, at least if you programmed it yourself is: a) kind of fun b) showing opportunities for small but “rewarding” additions Here a few that are done and will be available with…
Funny, when I have the least time it seems that I am most productive, I didn’t expect to do anything vide related this week, but it seems that I did something after all. It also seems that I constantly say…
Starting to finalize the new enhancements to vecci. The HLR is now automatic “apply-able” to rotations, there were some bugfixes neccessary – even did fix some older bugs. New today is an import realization for another file format – vecci…
Hidden line removal is coming after all… I have to “beautify” the face input and do more testing, and make sure it doesn’t effect other stuff in vecci, but overall – it is working. Ok “Fell” – next I will…
Just a short update of what I have been up to after throwing opengl into the bin :-). First I started out building a small demo for the vectrex – after all, programming the thing and using vide is always…
JInput Just a few updates about the last days. The “major” thing was adding support for more input devices. Thru the use of the JInput library many devices are available (Win/Mac/Linux). JInput requires native support, so the native libraries…
Today Malban deemed it fit to get me out in the open a little bit more – and did a page for his programming projects. Yippee! I will be famous! Currently I am an unfinished java program, which (when finished)…