Over the last weeks some Vide changes were accumulated. Vide is now available at version 1.19 and the 1.20 is nearly in a state that I might release it. I will give a short overview of what (main) changes were…
Working with Vide
Actually – for a change – working with Vide, at least if you programmed it yourself is: a) kind of fun b) showing opportunities for small but “rewarding” additions Here a few that are done and will be available with…
Malban – Vide diary – 14th of October 2016
Funny, when I have the least time it seems that I am most productive, I didn’t expect to do anything vide related this week, but it seems that I did something after all. It also seems that I constantly say…
Malban – Vide diary – 26th of September 2016
Starting to finalize the new enhancements to vecci. The HLR is now automatic “apply-able” to rotations, there were some bugfixes neccessary – even did fix some older bugs. New today is an import realization for another file format – vecci…
Malban – Vide diary – 24th of September 2016
Hidden line removal is coming after all… I have to “beautify” the face input and do more testing, and make sure it doesn’t effect other stuff in vecci, but overall – it is working. Ok “Fell” – next I will…
Malban – Vide diary – 1st of September 2016
Just a short update of what I have been up to after throwing opengl into the bin :-). First I started out building a small demo for the vectrex – after all, programming the thing and using vide is always…
Malban – Vide diary – 26th of August 2016
JInput Just a few updates about the last days. The “major” thing was adding support for more input devices. Thru the use of the JInput library many devices are available (Win/Mac/Linux). JInput requires native support, so the native libraries…
Vide diary – 3rd of March 2016
Today Malban deemed it fit to get me out in the open a little bit more – and did a page for his programming projects. Yippee! I will be famous! Currently I am an unfinished java program, which (when finished)…