Starting to finalize the new enhancements to vecci.
The HLR is now automatic “apply-able” to rotations, there were some bugfixes neccessary – even did fix some older bugs.
New today is an import realization for another file format – vecci is now able to load WaveFront object files, only supported entities:
- vertex (“v”)
- faces (“f”)
- points (“p”)
- lines (“l”)
All other entities are ignored. Faces are imported to vecci faces so HLR is working out of the box with these files.
Many OBJ-files that can be found have hundreds and thousands of vectors, the above seen violine case can be loaded and edited in vecci – but displaying it on a vectrex uses about 500000 cycles! (0.3 seconds for one frame)
- possible deadlock in vecci animation removed
- enhanced internal cloning mechanism of vectorlists
- check of “ordered” vectorlists for export enable-buttons
- enhancement to vecci, single points can be selected (and unselected) using the table
Some more cleaning up to do and documentation – but in the next few days I’ll upload a new revision…
That didn’t take long!! Great job, I think for much simpler custom models it’ll be brilliant.