Helmut's testing notes / findings / suggestions etc

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  • #4208
    Malban
    Keymaster

    I have to look into the blaster thing.

    49 – yes it is a “quiet” level – that is rigth. It also is overall “slower”…

    Messages:

    sm11String db "SECRET MESSAGE 1",$80
    sm12String db "FIVE UFO MUST PASS, THAN",$80
    sm13String db "THE MOTHER APPEARS, WHICH",$80
    sm14String db "DROPS THE BIG MONEY!",$80
    
    sm21String db "SECRET MESSAGE 2",$80
    sm22String db "COLLECTING ORDERED DROPS",$80
    sm23String db "CORRECTLY WILL GIVE YOU",$80
    sm24String db "GREAT BENEFITS!",$80
    
    sm31String db "SECRET MESSAGE 3",$80
    sm32String db "THREE TIMES IN A ROW OF",$80
    sm33String db "SOMETHING BAD - GIVES YOU",$80
    sm34String db "SOMETHING GOOD!",$80
    
    sm41String db "SECRET MESSAGE 4",$80
    sm42String db "THE MONEY SUCKER CAM DROP",$80
    sm43String db "HUGE AMOUNTS OF MONEY WHEN ",$80
    sm44String db "KILLED - PROVIDED YOU",$80
    sm45String db "COLLECTED 150 CREDITS WITH",$80
    sm46String db "THREE CONSECUTIVE DROPS!",$80
    
    sm51String db "SECRET MESSAGE 5",$80
    sm52String db "COLLECT 50 DIAMONDS TO",$80
    sm53String db "ENTER THE",$80
    sm54String db "SUPER DIAMOND LEVEL!",$80
    
    sm61String db "SECRET MESSAGE 6",$80
    sm62String db "THREE TIMES SUCKER -",$80
    sm63String db "MAKES THEM STAY AFTER",$80
    sm64String db "A WARP!",$80
    
    sm71String db "SECRET MESSAGE 7",$80
    sm72String db "FINISHING 100 LEVELS ON",$80
    sm73String db "EASY - MAKES YOU",$80
    sm74String db "IMMUNE TO 1 SHOTS!",$80
    sm75String db "FINISHING 200 LEVELS ON",$80
    sm76String db "NORMAL - MAKES YOU",$80
    sm77String db "IMMUNE TO 2 SHOTS!",$80
    
    
    #4209
    hcmffm
    Spectator

    Thank you, for your fast response, Christopher.

    I have to look into the blaster thing.

    I have no idea under what circumstances this problem occured.

    49 – yes it is a “quiet” level – that is rigth. It also is overall “slower”…

    O.k., good to know. So a feature and not a bug. 🙂

    Below, I’ve made some corrections – corrected lines are marked with ## (a Wiki page for editing and comparing changes would have been cool). Secrets 2, 4 , and 6 are still a secret to me. Not sure whether this is on purpose or not. Do other testers understand what these secrets mean?
    Perhaps a consistent wording (“DROP” = “SOMETHING BAD” = “MALUS”?) which matches the user manual might help here. And a native speaker should double-check.

    Secret 7: Are there really 200 levels in level “NORMAL”?

    I have to look into the blaster thing.

    I have no idea under what circumstances this problem occured.

    49 – yes it is a “quiet” level – that is rigth. It also is overall “slower”…

    O.k., good to know. So a feature and not a bug. 🙂

    Below, I’ve made some corrections – corrected lines are marked with ##. Secrets 2, 4 , and 6 are still a secret to me. Not sure whether this is on purpose or not. Do other testers understand what these secrets mean?
    Perhaps a consistent wording (“DROP” = “MALUS”?) which matches the user manual might help here. And a native speaker should double-check.

    sm11String db "SECRET MESSAGE 1",$80
    sm12String db "FIVE UFOS MUST PASS, THEN",$80 ## UFO**S**, TH**E**N
    sm13String db "THE MOTHER APPEARS WHICH",$80
    sm14String db "DROPS BIG MONEY!",$80 ##
    
    sm21String db "SECRET MESSAGE 2",$80
    sm22String db "COLLECTING ORDERED DROPS",$80
    sm23String db "CORRECTLY WILL GIVE YOU",$80
    sm24String db "GREAT BENEFITS!",$80
    
    sm31String db "SECRET MESSAGE 3",$80
    sm32String db "THREE TIMES IN A ROW OF",$80
    sm33String db "SOMETHING BAD GIVES YOU",$80 ##
    sm34String db "SOMETHING GOOD!",$80
    
    sm41String db "SECRET MESSAGE 4",$80
    sm42String db "THE MONEY SUCKER CAN DROP",$80 ##
    sm43String db "HUGE AMOUNTS OF MONEY WHEN ",$80
    sm44String db "KILLED PROVIDED YOU",$80 ##
    sm45String db "COLLECTED 150 CREDITS WITH",$80
    sm46String db "THREE CONSECUTIVE DROPS!",$80
    
    sm51String db "SECRET MESSAGE 5",$80
    sm52String db "COLLECT 50 DIAMONDS TO",$80
    sm53String db "ENTER THE",$80
    sm54String db "SUPER DIAMOND LEVEL!",$80
    
    sm61String db "SECRET MESSAGE 6",$80
    sm62String db "THREE TIMES SUCKER",$80 ##
    sm63String db "MAKES THEM STAY AFTER",$80
    sm64String db "A WARP!",$80
    
    sm71String db "SECRET MESSAGE 7",$80
    sm72String db "FINISHING 100 LEVELS ON",$80
    sm73String db "EASY MAKES YOU",$80 ##
    sm74String db "IMMUNE TO 1 SHOTS!",$80
    sm75String db "FINISHING 200 LEVELS ON",$80
    sm76String db "NORMAL MAKES YOU",$80 ##
    sm77String db "IMMUNE TO 2 SHOTS!",$80
    #4210
    Malban
    Keymaster

    Thank you for the corrections!

    Might very well be “native” – ” non native” speaker thing.

    But I also don’t mind them to remain at least a little bit cryptic 🙂

    Alternatives are welcome:


     

    sm21String db “SECRET MESSAGE 2”,$80
    sm22String db “COLLECTING ORDERED DROPS”,$80
    sm23String db “CORRECTLY WILL GIVE YOU”,$80
    sm24String db “GREAT BENEFITS!”,$80

    What I mean:

    Collecting “drops” (e.g. letter from extras – or the rank markers) in the correct order
    ( E X T R A – or for the rank markers from left to right) – gives you a special reward!.


     

    sm41String db “SECRET MESSAGE 4”,$80
    sm42String db “THE MONEY SUCKER CA<span style=”color: #ff9900;”>N</span> DROP”,$80 ##
    sm43String db “HUGE AMOUNTS OF MONEY WHEN “,$80
    sm44String db “KILLED <span style=”color: #ff9900; text-decoration: line-through;”>- </span>PROVIDED YOU”,$80 ##
    sm45String db “COLLECTED 150 CREDITS WITH”,$80
    sm46String db “THREE CONSECUTIVE DROPS!”,$80

    If you collect $50 three times in a row – than killing a money sucker – will spawn (up to) 20 money bonus – and thus give you much more money than you lost…


    sm61String db “SECRET MESSAGE 6”,$80
    sm62String db “THREE TIMES SUCKER <span style=”color: #ff9900; text-decoration: line-through;”>-</span>”,$80 ##
    sm63String db “MAKES THEM STAY AFTER”,$80
    sm64String db “A WARP!”,$80

    Collecting three “scoops” in a row awards you a scoop lock.
    If you have a scoop lock the scoopies will stay with you even after a warp – so idealy up to 25 levels till the next boss.

     

     

     

    #4211
    hcmffm
    Spectator

    Thank you for your super fast reply and explanations, Christopher, which make things clear, now. Please note that I made various edits to my above post (wanted to highlight my changes but highlighting in preformatted text is not possible.)

    #4212
    hcmffm
    Spectator

    Secret message 2
    Perhaps the secret message 2 could be split into two secret messages:

    COLLECTING RANK MARKERS IN ASCENDING ORDER WILL GIVE YOU GREAT BENEFITS!
    and
    COLLECTING E-X-T-R-A IN CORRECT ORDER WILL MAX YOUR WEAPON!

    Splitting the secret message has two benefits:
    1. Messages are easier to understand.
    2. The EXTRA can be last secret that you can buy. This helps us in the laser discussion, I think, because the laser secret will be revealed last.

    Secret message 4
    A different wording:
    COLLECT THREE CONSECUTIVE $50. THEN KILLING THE MONEY SUCKER WILL DROP HEAPS OF MONEY!

    Secret message 6
    A different wording:
    THREE TIMES SCOOPIES MAKES SCOOPIES STAY EVEN AFTER A WARP!

     

    #4213
    Malban
    Keymaster

    I have been “piTrexing” much lately and postponing Vectorblade.

    I finished a personal stage at piTrex – and will probably start Vectorblading tomorrow or so.

    So — finally there will be some updates.

    Abou the EXTRA bonus – I think I will ad the “wheel of fortune” like I mentioned in my last “download” message.

    So EXTRA will not give you always the laser – but rather “something very good”… :-).

    #4216
    Malban
    Keymaster

    Blaster: Achievement achieved but not displayed as achieved (Bug)
    In this game I’ve achieved the blaster and could buy the quadro shot. When looking in the list of achievements, the “Blaster” achievement isn’t hooked and the trophee graphic isn’t displayed.

    Just a question.

    Achievments for weapons are only awarded if you finish the level with the “new” weapon.
    Did you finish the level with a blaster? Or did you die in between?


    Now I see what you mean with inconsistencies.

    The achievements were programmed much later than the shop.
    The “allow to buy a quad shot” is awarded exactly at the moment, that you receive a blaster shot.
    The achievement “blaster” is only awarded after a level.

    I will have to move the “allow to buy a quad shot” to the achievment awards – to “correct” that.

    Thing is – I can not show achievements during the game – there is just not enough RAM to keep the onging game information while displaying the “achievement” ceremony 🙂

    I will do that…

    Malban

     

     

    #4247
    hcmffm
    Spectator

    In Beta 31 and 32 I’ve seen shots flying through enemies in some rare cases. Have you changed collission detection, Christopher? There was even an enemy flying horizontally slightly underneath my player ship and to my surprise I wasn’t killed. But perhaps is it just me who plays more and more in a relaxed way and now can even watch the shoots flying around.

    #4248
    Malban
    Keymaster

    I didn’t change anything. So it is all the same.

    The collision detecttion is not in all cases optimal – I know.

    If you only “just” are aware that some seldom shots are missing – I guess it is not too bad.

    IMHO it is worst when using blaster shots…

     

    #4249
    hcmffm
    Spectator

    If you only “just” are aware that some seldom shots are missing – I guess it is not too bad.

    It happens only in rare cases so it’s really not too bad.

    EDIT: To me it seems as if it happens much more than before. But I might be wrong.

    #4252
    vtk
    Spectator

    i have noticed it also a few times during recent testing (i wasnt quite sure if i imagined it though, but i think if hcmffm also noticed it i would say yes it wasn’t my imagination)

    #4262
    Malban
    Keymaster

    The shots missing… was that more when many enemies are on screen or rather when there are only a few enemies?

    #4264
    hcmffm
    Spectator

    The shots missing… was that more when many enemies are on screen or rather when there are only a few enemies?

    I can’t remember but I think it was when many enemies were on screen. During my last games (beta33) I didn’t experience/notice the problem at all. So the problem seems to be really rare and random.


    @vtk
    : Do you remember?

    #4265
    vtk
    Spectator

    when i noticed it happen last, it was on the kamikaze stage where you get a group of 4 or 5 ships come down together in a horizontal kind of row.  i think i had triple shot

    so no, there were not many ships on the screen

    to be honest im not 100% sure about this really, and i dont experience it every time i play, so for now i think i can say, all is ok but if i notice it again i will report it again

    #4270
    Malban
    Keymaster

    I have added some different collision detection, which should be better performing with a low enemy count.

    I had to change quite a lot at different places… should probably be well tested…

    … next beta…

     

     

Viewing 15 posts - 16 through 30 (of 36 total)
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