Vectorblade: known Bugs & planned changes

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  • #2985
    Malban
    Keymaster

    Last update 20th Mai 2019

    Open beta reports:

    VTK: sound effects “better fading”
    VTK: difficulty of bugs (now to easy)
    VTK: WARP sound cut off to abruptly
    VTK: Armor in shop can be bought more than once?

    Malban known bugs
    – title scrolltext has a little (dark) “/” on the side on some vectrex? (T1)
    – landing for MH successfull – but not hitting the platform?
    – “square” sinistar aliens in waiting positions “hickup”
    – in intro MH vanishes after secon “bonus”, also the screen fades, and every second bonus has to bright colors
    – SM16 looks “cranky”
    – ship behind shield not using attack patterns?

    Open things todo:
    – still more sounds (collect bonus, collect money (also from motehrship))
    – finalizing game over sequence + final scoring
    – smartlist calibration for all relevant sizes… (16?), rework of calibration setup
    – extro of Dodger/MH, not successfull landing etc
    – MH must be finished (or dropped)
    – highscore entry/display must be finished

    Malban thoughts, things that still be done:
    – boss explode -> drop rank markers/money/diamonds?
    – boss scenario explode
    – should superbombs affect a boss? (as of now – not)
    – bonus: new neagtive bonus “drunk mode”?
    – bonus: armor possible two times?
    – bonus: new bonus “?” – random bonus?
    – bonus: negative rank marker?

    • This topic was modified 4 years, 11 months ago by Malban.
    • This topic was modified 4 years, 11 months ago by Malban.
    • This topic was modified 4 years, 11 months ago by Malban.
    • This topic was modified 4 years, 11 months ago by Malban.
    • This topic was modified 4 years, 11 months ago by Malban.
    #3365
    Malban
    Keymaster

    I can not keep track of all things done – in this post – so I will unstick it, and only on non regular basis update it. Following things were “done” the last two weeks (that I recorded):
    (not ordered, not mentioned are bugs I fixed directly when discovered/reported)

    done: sm 16 on cranky - looks a bit off
     Calib 16 and text correctly
     calibrationValueString <-> calibrationValue16
     16 = MH and Highscore
     Text = bonus round text perfect text etc
    
    done: SOUNDS
     money collect sound
     bonus collect sound
     malus soudn 
     letter bonus sound?
     rank marker sound?
     downgrade sound
    
    done: is brightness setting to high of vectrex T1 Vectrex ->scrolltext with "/" (also on cranky but really weak)
    done: don't care stars -> without move in between star atoms?
    done: high score
    done: remove sfx sounds not needed from bank 0, since it includes the same sound as bank 1
    done: Bug: sound when ship flies in on title screen - VTK on a real vectrex!
    done: button calibration
    done: least intensity from 1f to 2f...
    done: ok -> Test on real vectrex printStringSync2.asm in Pause
    done: a bit Also, when the ship comes in, the VectorBlade letters seem to jump forward a bit, and then jump back when the ship leaves. That happens on all consoles
    done: I have squeezed italic characters in the pause menu (this vectrex also has a problem displaying the text of the sk
    done: vtk: buy laser from blaster -> no laser, no sound, but money reduced
    done: vtk: failre i tiny bit easier -> shot restrictions
    done: add vectorlist for achievement!
    done: extra score for full extra -> 100000
    done: Calibration upon leaving hs /achievement
    done: fine calibration -> button 2/3
    done: boss hit brighter
    done: finish help in calibration!
    done: Stars in HS to the end of the screen...
    done: CALIBRATION + no buzz
    done: BUTTON 1 = HELP?
    done: oh and if u didnt notice the high score table itself should go up a little as it is not centered between the top row of ships and the bottom row
    done: move highscore from bank 2 -> 1
    done: Sccopy secret -> jingle playes more than once!
    done: first two "frames" from intro screen are to bright!
    done: to test bomb is buyable after "normal" -Rate colect!
    done: achievements scroll down - must be with a stopper
    done: game over bonus + sound
    done: calibration finalizing
    done: sound collect bonus
    done: UFO Sound pleae continuous
    done: toTest 3 seconds no fire button on boss intro
    done: in intro Man disappears after first bonus!
    done: in intro sreen gets darker after first bonus
    done: VTK: Armor in shop can be bought more than once?
    done: in intro each second of the bonus has a different decresing brightness!
    done: quadrtisc sinistar ships "hoppiong" wehen waiting (cranky)
    done: Bug boss 2 fires bullets instead of RUN RUN RUN
    done: to test hit percent in game over count down > 200?
    done: (correct) -S X 3 = Scoop shield in display?
    done: (tehre is none) blaster achievement ?
    done: ship behind shield not using attack patterns?
    done: more bonus on normal!
    done: UFO sound
    done: Warp failure on easy, when killed does not respawn all enemies
    done: noises caused by buttons
    done: vtk beta: bugs more difficult
    done: vtk beta: stutter on button presses
    done: vtk beta: shots brighter
    done: vtk beta: EXTRA jingle
    done: foreworks sound
    done: destroy super enemy - MORE points
    done: to test sectret for ranks still not counting correctly?
    done: tripple -> triple
    done: move perhaps boss intro to bank 1/0
    done: to further test money mothership drops TOOOO many money
    done: to test rank order achievment ->mfucked
    done: less life drop less wrp failure
    done: no: test: dying in minestorm > go to extra bonus anyway?
    done: High Score bug
    done: flying up in dodger -> quiet!
    done: cant get outof dodger!
    done: bullet 3 can be baught multiple times
    done: boss 1 explode -> takes about 40000 cycles!
    done: achievement lexikon
    done: text after black hole
    done: super impossible star wars boss -> darth vader broken?
    done: Shield level on super impossible -> shields placed WRONG (53 + 58)
    done: super impossible tribble -> CRASH!
    done: ok, is checked on end of game! admiral rank cheack??? Achievement -> not gotton
    done: rest achievement rewards see -> commonGround.i top -> todo last rank
    done: 5, possibly 3+2(WR) more RAM hunt!
    done: Bug test for greedy not working?
    done: rank, immun1 have no N/A
    done: collect!!! life bonus!
    done: bug Score corrupt after minestorm? (x times ???) after complete minestorm, the score display is "fucked"
    done: status should show current collected rank markers and armor and autofire shown in stats
    done: 2 shot right shot is longer (cranky / length)
    done: shield center
    done: bug, laser in first boss - sometimes "is off" little bugs sometimes off too? (shot 2)
    done:
     where is the scoopy lock?
     NOT there!!!
     ldb lockPurchased
     orb #%00110000
     stb lockPurchased
     enables it
     not tested %10000000 collect 3 scoops in a row in correct order -> enable scoopy lock
    done: not tested immune 1 can be bouzght multiple times
    done: WHY appears a "biggest" loss acchievement always?
    done: C in Vectorblade title looks broken
    done: not tested aftwr game options does not work?
    done: bug spy rank 1 after game
    done: bug rank buy inh shop not promoted?
    done: bonus in super difficult none?
    done: crash ca. level 80 laser just got + 2 scoopies - kamikaze "end"?
    done: echo music to title
    done: totest autofire is not set back on death???
    done: totest secret of GAME must reset when new game starts
    done: set D is little endian!
    done: do a "common" string size, that has a calibration
    #3366
    Malban
    Keymaster

    And the following is the current todo list:

    
    
    helmut: pause status: Suggestion: Scrolling could be page wise
    
    helmut: The scroll indicators should be positioned one at the top and one at the bottom
    
    Highscore: “MAL”
    
    add beta tester credits
    
    helmut: Desktop Intros
    Suggestion A:
        1.) Octagonal screen is blank
        2.) Transition effect (the same transition effect that is shown right before the descriptions of the power-ups are shown) is shown on the screen and then “Vector blade” and the other stuff appears and scrolls down.
        3.) After a while the astronout appears for a second time.
        4.) Transition effect is shown on the screen and then the description of the power-ups is shown.
    
    sound money drop from mothership
    
    wobble in challanging stage, when bonus are still dropping
    
    SECRET MESSAGED
    
    MH
    
    Last boss from Jacek
    
    in demo mode also do a high score table!
    
    Hardcore mode
    
    level select
    
    Nico: sometime there is a permanent buzzing sound inside the options menu
    
    Nico: Option Menu is "not finished"... There is no "sound" in the options menu (no music) - 
          so probably the buzz of the last not is echoing endlessly... I will look at it while finalizing the options.
    
    vtk beta: sound effects - fading?
    
    Option: Reset
    Option: Display Secrets
    
    idea: tell story (diary) as interludes!
    
    think about dec inc VIA port B - should I change?
    
    remove old title (tile set VECTORBLADE) from bank 0
    
    bonus selection as jumptable 256*2
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