Home › Forums › Vectorblade beta test › Vectorblade: known Bugs & planned changes
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May 17, 2019 at 9:59 am #2985MalbanKeymaster
Last update 20th Mai 2019
Open beta reports:
VTK: sound effects “better fading”
VTK: difficulty of bugs (now to easy)
VTK: WARP sound cut off to abruptly
VTK: Armor in shop can be bought more than once?Malban known bugs
– title scrolltext has a little (dark) “/” on the side on some vectrex? (T1)
– landing for MH successfull – but not hitting the platform?
– “square” sinistar aliens in waiting positions “hickup”
– in intro MH vanishes after secon “bonus”, also the screen fades, and every second bonus has to bright colors
– SM16 looks “cranky”
– ship behind shield not using attack patterns?Open things todo:
– still more sounds (collect bonus, collect money (also from motehrship))
– finalizing game over sequence + final scoring
– smartlist calibration for all relevant sizes… (16?), rework of calibration setup
– extro of Dodger/MH, not successfull landing etc
– MH must be finished (or dropped)
– highscore entry/display must be finishedMalban thoughts, things that
still be done:
– boss explode -> drop rank markers/money/diamonds?
– boss scenario explode
– should superbombs affect a boss? (as of now – not)
– bonus: new neagtive bonus “drunk mode”?
– bonus: armor possible two times?
– bonus: new bonus “?” – random bonus?
– bonus: negative rank marker?June 7, 2019 at 8:31 am #3365MalbanKeymasterI can not keep track of all things done – in this post – so I will unstick it, and only on non regular basis update it. Following things were “done” the last two weeks (that I recorded):
(not ordered, not mentioned are bugs I fixed directly when discovered/reported)done: sm 16 on cranky - looks a bit off Calib 16 and text correctly calibrationValueString <-> calibrationValue16 16 = MH and Highscore Text = bonus round text perfect text etc done: SOUNDS money collect sound bonus collect sound malus soudn letter bonus sound? rank marker sound? downgrade sound done: is brightness setting to high of vectrex T1 Vectrex ->scrolltext with "/" (also on cranky but really weak) done: don't care stars -> without move in between star atoms? done: high score done: remove sfx sounds not needed from bank 0, since it includes the same sound as bank 1 done: Bug: sound when ship flies in on title screen - VTK on a real vectrex! done: button calibration done: least intensity from 1f to 2f... done: ok -> Test on real vectrex printStringSync2.asm in Pause done: a bit Also, when the ship comes in, the VectorBlade letters seem to jump forward a bit, and then jump back when the ship leaves. That happens on all consoles done: I have squeezed italic characters in the pause menu (this vectrex also has a problem displaying the text of the sk done: vtk: buy laser from blaster -> no laser, no sound, but money reduced done: vtk: failre i tiny bit easier -> shot restrictions done: add vectorlist for achievement! done: extra score for full extra -> 100000 done: Calibration upon leaving hs /achievement done: fine calibration -> button 2/3 done: boss hit brighter done: finish help in calibration! done: Stars in HS to the end of the screen... done: CALIBRATION + no buzz done: BUTTON 1 = HELP? done: oh and if u didnt notice the high score table itself should go up a little as it is not centered between the top row of ships and the bottom row done: move highscore from bank 2 -> 1 done: Sccopy secret -> jingle playes more than once! done: first two "frames" from intro screen are to bright! done: to test bomb is buyable after "normal" -Rate colect! done: achievements scroll down - must be with a stopper done: game over bonus + sound done: calibration finalizing done: sound collect bonus done: UFO Sound pleae continuous done: toTest 3 seconds no fire button on boss intro done: in intro Man disappears after first bonus! done: in intro sreen gets darker after first bonus done: VTK: Armor in shop can be bought more than once? done: in intro each second of the bonus has a different decresing brightness! done: quadrtisc sinistar ships "hoppiong" wehen waiting (cranky) done: Bug boss 2 fires bullets instead of RUN RUN RUN done: to test hit percent in game over count down > 200? done: (correct) -S X 3 = Scoop shield in display? done: (tehre is none) blaster achievement ? done: ship behind shield not using attack patterns? done: more bonus on normal! done: UFO sound done: Warp failure on easy, when killed does not respawn all enemies done: noises caused by buttons done: vtk beta: bugs more difficult done: vtk beta: stutter on button presses done: vtk beta: shots brighter done: vtk beta: EXTRA jingle done: foreworks sound done: destroy super enemy - MORE points done: to test sectret for ranks still not counting correctly? done: tripple -> triple done: move perhaps boss intro to bank 1/0 done: to further test money mothership drops TOOOO many money done: to test rank order achievment ->mfucked done: less life drop less wrp failure done: no: test: dying in minestorm > go to extra bonus anyway? done: High Score bug done: flying up in dodger -> quiet! done: cant get outof dodger! done: bullet 3 can be baught multiple times done: boss 1 explode -> takes about 40000 cycles! done: achievement lexikon done: text after black hole done: super impossible star wars boss -> darth vader broken? done: Shield level on super impossible -> shields placed WRONG (53 + 58) done: super impossible tribble -> CRASH! done: ok, is checked on end of game! admiral rank cheack??? Achievement -> not gotton done: rest achievement rewards see -> commonGround.i top -> todo last rank done: 5, possibly 3+2(WR) more RAM hunt! done: Bug test for greedy not working? done: rank, immun1 have no N/A done: collect!!! life bonus! done: bug Score corrupt after minestorm? (x times ???) after complete minestorm, the score display is "fucked" done: status should show current collected rank markers and armor and autofire shown in stats done: 2 shot right shot is longer (cranky / length) done: shield center done: bug, laser in first boss - sometimes "is off" little bugs sometimes off too? (shot 2) done: where is the scoopy lock? NOT there!!! ldb lockPurchased orb #%00110000 stb lockPurchased enables it not tested %10000000 collect 3 scoops in a row in correct order -> enable scoopy lock done: not tested immune 1 can be bouzght multiple times done: WHY appears a "biggest" loss acchievement always? done: C in Vectorblade title looks broken done: not tested aftwr game options does not work? done: bug spy rank 1 after game done: bug rank buy inh shop not promoted? done: bonus in super difficult none? done: crash ca. level 80 laser just got + 2 scoopies - kamikaze "end"? done: echo music to title done: totest autofire is not set back on death??? done: totest secret of GAME must reset when new game starts done: set D is little endian! done: do a "common" string size, that has a calibration
June 7, 2019 at 8:37 am #3366MalbanKeymasterAnd the following is the current todo list:
helmut: pause status: Suggestion: Scrolling could be page wise helmut: The scroll indicators should be positioned one at the top and one at the bottom Highscore: “MAL” add beta tester credits helmut: Desktop Intros Suggestion A: 1.) Octagonal screen is blank 2.) Transition effect (the same transition effect that is shown right before the descriptions of the power-ups are shown) is shown on the screen and then “Vector blade” and the other stuff appears and scrolls down. 3.) After a while the astronout appears for a second time. 4.) Transition effect is shown on the screen and then the description of the power-ups is shown. sound money drop from mothership wobble in challanging stage, when bonus are still dropping SECRET MESSAGED MH Last boss from Jacek in demo mode also do a high score table! Hardcore mode level select Nico: sometime there is a permanent buzzing sound inside the options menu Nico: Option Menu is "not finished"... There is no "sound" in the options menu (no music) - so probably the buzz of the last not is echoing endlessly... I will look at it while finalizing the options. vtk beta: sound effects - fading? Option: Reset Option: Display Secrets idea: tell story (diary) as interludes! think about dec inc VIA port B - should I change? remove old title (tile set VECTORBLADE) from bank 0 bonus selection as jumptable 256*2
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