Peer

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  • in reply to: Peer testing notes / findings / suggestion etc #3151
    Peer
    Spectator

    Thanks for the pictures, I guess now even I can do this 😉 Will try to do so tomorrow.

    Also thanks for the warnings. I still recall that I was quite nervous when I calibrated the CRTs of some consoles while the devices were running…

    The warm-up experiment did not work 🙁 I let the trouble maker run Minestorm for half an hour and then tried Vectorblade. Same crash as before.

    in reply to: Peer testing notes / findings / suggestion etc #3145
    Peer
    Spectator

    Ok, being the dummy 🙂 that I am:

    PB6 is a pin of the 6522 VIA?

    How difficult is exchanding it? I am not really good at soldering, haven’t done it for ages. I have opened and cleaned all my consoles, even recalibrated the crts of some, but so far I have never exchanged any parts. Opening a console is not the problem, and I also have another non-working one with a damaged casing which I keep for spare parts. I could take the VIA out of that one and try it.

    I will do what you suggested. Switch on the trouble maker and let it warm up a bit, and then try Vectorblade again.

    EDIT: Btw, did the stupid2 sequence tell you anything?

    • This reply was modified 4 years, 11 months ago by Peer.
    in reply to: Peer testing notes / findings / suggestion etc #3142
    Peer
    Spectator

    Ran the stupid2.bin on the trouble maker:

    After the “Beta 10” screen, the word “Calibration” briefly flashes up. Then:
    00, 1F
    00, 20
    00, 21
    00, 22
    00, 23
    00, 24
    00, 25
    Then freeze / blank screen.

    in reply to: Peer testing notes / findings / suggestion etc #3140
    Peer
    Spectator

    Some findings which might shed some light on this:

    no-buzz home console:
    ———————
    MB version, checksum 7adb
    RAM checker did not find any errors
    Randomly selected original cartridges all work fine
    Sean Kelly Multicart 3.0 works perfectly fine
    Richard Hutchinson VecFlash in Dev-Mode (1 binary without menu) works perfectly fine
    Richard Hutchinson VecFlash in Multi-Mode (n binaries with menu) works perfectly fine
    Richard Hutchinson VecMulti (n binaries with menu) works perfectly fine
    Vectorblade pcb works perfectly fine

    no-buzz lab console (the trouble maker):
    —————————————-
    MB version, checksum 7adb
    RAM checker did not find any errors
    Randomly selected original cartridges all work fine
    Sean Kelly Multicart 3.0 works perfectly fine
    Richard Hutchinson VecFlash in Dev-Mode (1 binary without menu) works perfectly fine
    Richard Hutchinson VecFlash in Multi-Mode (n binaries with menu) does not work!
    Menu comes up fine, but as soon as a selection is made, the console freezes / crashes
    Richard Hutchinson VecMulti (n binaries with menu) does not work!
    Menu comes up fine, but as soon as a selection is made, the console freezes / crashes
    Vectorblade pcb freezes if initial calibration has to be done, or when going from title screen to desktop

    thoughts:
    ———
    I do not know enough of the details. As far as I understand, multi-carts and the Vectorblade pcb do certain magic tricks to achieve some sort of bank switching. Let us refer to such techniques as the “multi-thing”. On my no-buzz home console, all “multi-things” work. On my no-buzz lab console, the Sean Kelly “multi-thing” works, but the Richard Hutchinson “multi-thing” and the Vectorblade “multi-thing” do not work.

    questions:
    ———-
    a) Do the Richard Hutchinson “multi-thing” and the Vectorblade “multi-thing” have anything in common (technology wise)?
    b) What is the difference between the Sean Kelly “multi-thing” and the other “multi-things”?
    (both questions are somehow related)

    theories:
    ———
    c) There is some hardware defect on my lab console. The defect seems to “only” cause the Richard Hutchinson “multi-thing” and the Vectorblade “multi-thing” not to work, but seems not to affect any game play of either the original games or my own creations. Any idea what this could be? Some pins / wirings in the cartridge slot which are only used for “multi-things”?
    d) There exists a no-buzz console version that has a hardware manufacturing configuration on which the Richard Hutchinson “multi-thing” and the Vectorblade “multi-thing” do not work. This is only likely if we find evidence of some other no-buzz console(s) that show the same behavior.

    EDIT: Had not seen your recent post when I was writing this, will try the stupid2 test right away.

    • This reply was modified 4 years, 11 months ago by Peer.
    in reply to: Peer testing notes / findings / suggestion etc #3138
    Peer
    Spectator

    Just to keep you informed. The TestRev4 catridge runs fine on the trouble maker machine and does not show anything suspicious. I also wrote a RAM checker that does some of the standard RAM tests I know from embedded systems. Did not report any errors. There are some more RAM checking algorithms I want to try, but so far the RAM chip seems to work fine. So, the mystery still remains. I will put the machine under some more stress later, testing more of the original catridges I have.

    Btw, the system checksum is the same as on my other no-buzz machine (both 7adb, MB). Does the serial number possibly give any more information about the specific Vectrex model or production version?

    in reply to: Peer testing notes / findings / suggestion etc #3122
    Peer
    Spectator

    Agreed, you should definitely give this no priority.

    I will try Release tomorrow. And no, I do not have any of those other games 🙁

    I will run more tests on that machine. More original games, and I will also probably write my own RAM checker. I would be happy for you if it turns out that this has nothing to do with Vectorblade, but at the same time I hope that the machine is fine as I am relying on it in class. I always thought of it as the one of my consoles which is in best condition. 🙁

    in reply to: Peer testing notes / findings / suggestion etc #3111
    Peer
    Spectator

    Ok, I did the stupid test on that stupid machine. It gets a bit weirder, but probably also a bit clearer.

    This time, after flashing the pcb, my first test was on the trouble maker. All the other times I had tested on one of the other machines before going over to the trouble maker. Meaning, all the other times the very first mandatory initial calibration was done on one of the other machines. This time, this calibration should have happend on the trouble maker. But:

    Power on machine, Vectrex square logo comes up, Vectorblade Beta 9 cartridge header screen comes up, then for a split-second the word “calibration” flashes up on the screen, then the machine resets and goes back to the Vectorblade Beta 9 cartridge header screen. This continues. Also when pressing the reset button by hand. Calibration is not possible.

    Switched the machine off, then calibrated the pcb on one of the other machines, and went back to the trouble maker. Now, as in the previous experiments, all goes well until the 01,02,03 sequence. However, this time, after the 03, I experienced different behaviors. In the first go, I had a blank screen and freeze after the 03. Reset by hand. In the second go, the machine reset by itself after the 03. In the third go, after the 03, “some vectors” briefly flashed up, before the screen again went blank and everything froze. Reset by hand. Now I got the Vectorblade Beta 9 cartridge header screen, but strangely bright and with one extra horizontal vector line drawn in the upper part of the screen. At that point I switched off the machine as this looked really strange and I did not want to damage anything.

    Does the “no initial calibration” issue tell you anything? Or is this a ghost chose, and everything happens due to some hardware defect on my machine?

    in reply to: Peer testing notes / findings / suggestion etc #3109
    Peer
    Spectator

    The value of register a is zero. What is the effect of:

    sta <VIA_shift_reg

    right before the:

    JSR Wait_Recal

    in reply to: Peer testing notes / findings / suggestion etc #3102
    Peer
    Spectator

    Ok, I do not understand all the details. I take it that PRINT_NUMBERS_D_AT prints the respective number and waits for a button to be pressed (and released?).

    After displaying number 3, there are two calls RANDOM and RANDOM_A2. I guess it from the comments that these procedures in some way also wait for a button to be pressed (and released?).

    Are we sure that the calls to the random functions return?

    in reply to: Peer testing notes / findings / suggestion etc #3099
    Peer
    Spectator

    Tested MoreSteps on all machines. The other three all go:

    01,02,03,04,05,06,07, then in broader font 09,0A,0B,0C,0D, then again in normal font 14, from here on the sequence goes back to 04 and seems to loop.

    The no-buzz lab machines goes:

    01,02,03, and then freezes with a dark screen.

    in reply to: Peer testing notes / findings / suggestion etc #3096
    Peer
    Spectator

    QuadBankTest behaves identical on all four machines: If button n is pressed, then “Bank n” is shown on the screen (n = 0,1,2,3).

    in reply to: Peer testing notes / findings / suggestion etc #3095
    Peer
    Spectator

    buzz home: T1TimerTest works fine
    no-buzz home: T1TimerTest works fine
    buzz lab: T1TimerTest works fine
    no-buzz lab: T1TimerTest freezes when going from title to desktop

    in reply to: Peer testing notes / findings / suggestion etc #3094
    Peer
    Spectator

    Ok, my mistake. I had indeed mistaken one buzz console for the other. Sorry for that. I reran the stepper test on all four machines. These are the results:

    buzz home: regular game works fine, stepper test goes 01-02-03-05 as described above
    no-buzz home: regular game works fine, stepper test goes 01-02-03-05 as described above
    buzz lab: regular game works fine, stepper test goes 01-02-03-05 as described above
    no-buzz lab: regular game freezes when going from title to desktop, stepper test goes 01-02-03, then same freeze as regular game

    Does this already help?

    in reply to: Peer testing notes / findings / suggestion etc #3089
    Peer
    Spectator

    Yep, I will do so. I will also rerun to stepper test, just to make sure that I did not accidently mix up the two buzz machines. I will also take home the no-buzz lab Vectrex for the weekend and then test on all 4 consoles.

    • This reply was modified 4 years, 11 months ago by Peer.
    in reply to: Peer testing notes / findings / suggestion etc #3086
    Peer
    Spectator

    Getting bored? What does that mean? I don’t know that word?

    I have twins! For the past years there has not been a single second of boredom in my life 😉

    Ok, just tested the stepper.bin on said machine. This is what happens:

    “00,01” – pressed button 1
    “00,02” – pressed button 1
    “00,03” – pressed button 1
    brief flicker of desktop, then immediately
    “00,05” – pressed button 1
    bra -2 (meaning, from here on it loops, brief flicker of desktop, then “00,05” again)

    Never saw a “00,04”. Have to go now, but will also test this on the other machines later. Hope this helps!

Viewing 15 posts - 151 through 165 (of 172 total)