Home › Forums › Vectorblade beta test › The Shop – styling?
- This topic has 39 replies, 6 voices, and was last updated 6 years, 2 months ago by
hcmffm.
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AuthorPosts
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June 10, 2019 at 7:41 pm #3552
nic_lobo
SpectatorJune 11, 2019 at 3:45 am #3556GeoAnas
SpectatorJune 11, 2019 at 6:08 am #3558hcmffm
SpectatorJune 11, 2019 at 8:53 am #3582GeoAnas
Spectator…or… ? 😉
June 11, 2019 at 9:11 am #3583Peer
Spectator… or …
Sorry, couldn’t resist 😉
June 11, 2019 at 9:18 am #3584GeoAnas
SpectatorHAHAHAHAAAAA! You’ve got me bro! 😀 😛
<slightly off topic>
…and this is a slide show for C64, I did ages ago 😉 … (I love classic horror movies!)
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This reply was modified 6 years, 3 months ago by
GeoAnas.
June 11, 2019 at 6:19 pm #3591nic_lobo
SpectatorJune 11, 2019 at 8:40 pm #3594hcmffm
Spectatorthis looks more like an alien trader 🙂
Indeed. It’s good that you’ve added the body; this way it looks like a trader behind his/her/its shop desk.
Before seeing your (Nico’s) latest draft I designed variations of your (Nico’s) original draft for a trader:
June 11, 2019 at 9:19 pm #3597nic_lobo
SpectatorI really like #2 -#4. Reminds me of Predator.
no idea if it’s easier to add this to the game if using my raster. I’ve uploaded my Inkscape SVG here (tried to get close to your pics):
https://drive.google.com/file/d/179iHree-5UVvCf8qD8sRYJSWn-tFcCZg/view?usp=sharing
June 11, 2019 at 9:27 pm #3598Malban
KeymasterI tried the black ones -> to many vectors. The last one from Nic works good though…
Will be in the next beta.
June 11, 2019 at 9:42 pm #3600nic_lobo
SpectatorJune 11, 2019 at 9:47 pm #3601nic_lobo
Spectatorhi malban, sorry did not see your last post – so the last one will be too many vectors as well
June 12, 2019 at 10:45 am #3610nic_lobo
SpectatorJune 12, 2019 at 11:06 am #3611Malban
KeymasterROFL
You beta testers as a bunch are killing me :-).
One wants help text, the other wants to figure out stuff.
One wants to get rid of text, and the other wants to put a big sign “SHOP” on the shop… to know its a SHOP :-)…
But…
As said right in the beginning… keep it coming … but don’t be mad if I don’t do everything…
June 12, 2019 at 11:57 am #3614Peer
SpectatorYou beta testers as a bunch are killing me :-).
One wants help text, the other wants to figure out stuff.
Easy solution: During initial calibration, let the user choose whether they want help text or want to figure out things!
Ok, just kidding… 😉
One wants to get rid of text, and the other wants to put a big sign “SHOP” on the shop… to know its a SHOP :-)…
Well, there is something to be concluded from his. If there is a sign “SHOP”, then there is no need for a help text saying “You are now in the shop”, and vice versa. If there is some transition between the end of a level and the shop, saying “Entering Shop”, then there is no need for either a help text or a “SHOP” sign.
This brings up another idea. Each level begins with a short intro, the morphing letters “Level <number>”. The game would have a consistent and unique look, if such a thing would be done for all transistions between stages, i.e. “Entering Shop”, “Boss Level!”, “Mine Storm”, “Major Havoc” (right now, there is no such thing for shop and bosses, and the havoc intro looks completely different). Note, those are just ideas 🙂
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This reply was modified 6 years, 3 months ago by
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