GeoAnas
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GeoAnasSpectator
Have a nice trip!
I also own a VecVox so I am always available to test new (cool) features!
GeoAnasSpectatorHAHAHAHAAAAA! You’ve got me bro! π π
<slightly off topic>
…and this is a slide show for C64, I did ages ago π … (I love classic horror movies!)
- This reply was modified 4 years, 11 months ago by GeoAnas.
GeoAnasSpectator…or… ? π
GeoAnasSpectatorGeoAnasSpectatorBut than again β¦ it perhaps is just a potted plant in the salesroomβ¦.
He!he!He! Why not π
GeoAnasSpectator…and about the objects aspect ratio / placement on screen, I’d say something like that:
or
GeoAnasSpectatorFor some reason that βmerchantβ reminds me of Harry Potter, the scar, the hairβ¦
He!He!He! Yes, he might look like bur for me is more like “Yu Gi Oh” or the main hero character from PULSTAR (well, judjing at least from how the merchant’s “hair” look like π ) Anyway, based on the first picture here is another concept art in simple lines:
https://i.postimg.cc/9Qj0Kvds/DSCN0020.jpg
(Yes, I know…his mouth needs reworkΒ π )
GeoAnasSpectatorThank U kind sir! π
GeoAnasSpectatorI asked my little one (11 years old) to draw a picture of how he can imagine an alien shop personnel may look like and here of what he came up π
https://i.postimg.cc/yNbfYX84/DSCN0019.jpg
LOL!
GeoAnasSpectatorFor the MH part, I’d say I am not so much in favor.
I’d rather to see some more graphic -wise, tiny bits and pieces, featured in a few worthmentioned arcade shmups. Just a pinch of “flower” essense inside the shmup core that certainly will spice up the overall look and game “feel”…
Something I was thinking lately is about some eye catching background graphics (or simple animation) when in shop. Something like an alien clerk perhaps, standing behind the counter looking at you with a suspicious and sly face expression while all goods you wanna purchase are scrolling (as text titles -the way it is now) on a location of the screen looking more like an alien terminal and such. I can recall some shooters like “Xenon Megablast” (already mentioned here) or others like Amiga’s “Disposable Hero” featured with such “in shop” action whilst the player upgrades his ship…on the other hand…if Malban thinks that such animation screens (and flowers π ) are overkill (time+coding consuming or voracious for rom space) I can perfectly live with MH stage (or without it) π
Vectorblade RoX the way it is designed so far! It is a great shooter and I love it. I am only a common user who has zero programming skills, certainly not dealt with it at all so (as expected) I can only criticize or share my previously (hardly aquired π ) arcade experience.
GeoAnasSpectatorYep, I second this. Too much of MineStorm inside π
GeoAnasSpectatorGee! Thanks! (Feeling like been lazy again π )
You see? Always asking questions π
GeoAnasSpectatorHi again,
(I moved my previously posted commend as published on the topic related to high score here, to this section as I found this place more appropriate…)
May I ask you Malban for something? Anytime the player achieves a new high score, his initials stay for the next time he gets again to the high score wheel. Is it possible to add a special character (a right arrow perhaps) to permit quick letter skip only by pressing fire, leaving exactly the same initials behind without the need for another letter spinning? Many shooters have this option (Ideal for lazy players like me or too eager to get back to the combat quickest as possibleβ¦ π )
GeoAnasSpectatorc) Significantly shorten and reduce the help text.
+1 (agree for all reasons as written above π )
GeoAnasSpectatorTime for some tests π
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