GeoAnas

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Viewing 15 posts - 16 through 30 (of 42 total)
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  • in reply to: General #3590
    GeoAnas
    Spectator

    Have a nice trip!

    I also own a VecVox so I am always available to test new (cool) features!

    in reply to: The Shop – styling? #3584
    GeoAnas
    Spectator

    HAHAHAHAAAAA! You’ve got me bro! πŸ˜€ πŸ˜›

    <slightly off topic>

    …and this is a slide show for C64, I did ages ago πŸ˜‰ … (I love classic horror movies!)

     

     

     

    • This reply was modified 4 years, 11 months ago by GeoAnas.
    in reply to: The Shop – styling? #3582
    GeoAnas
    Spectator

    …or… ? πŸ˜‰

    in reply to: The Shop – styling? #3556
    GeoAnas
    Spectator

    Hey nic_lobo , this l@@ks nice! πŸ™‚

    (…and you can also take his mouth totally off. He will still look mean and serious enough to have the job done πŸ™‚ )

    • This reply was modified 4 years, 11 months ago by GeoAnas.
    • This reply was modified 4 years, 11 months ago by Malban.
    in reply to: The Shop – styling? #3543
    GeoAnas
    Spectator

    But than again … it perhaps is just a potted plant in the salesroom….

    He!he!He! Why not πŸ˜‰

    in reply to: The Shop – styling? #3539
    GeoAnas
    Spectator

    …and about the objects aspect ratio / placement on screen, I’d say something like that:

    or

    in reply to: The Shop – styling? #3538
    GeoAnas
    Spectator

    For some reason that β€œmerchant” reminds me of Harry Potter, the scar, the hair…

    He!He!He! Yes, he might look like bur for me is more like “Yu Gi Oh” or the main hero character from PULSTAR (well, judjing at least from how the merchant’s “hair” look like πŸ™‚ ) Anyway, based on the first picture here is another concept art in simple lines:

    https://i.postimg.cc/9Qj0Kvds/DSCN0020.jpg

    (Yes, I know…his mouth needs reworkΒ  πŸ˜› )

    in reply to: The Shop – styling? #3532
    GeoAnas
    Spectator

    Thank U kind sir! πŸ™‚

    in reply to: The Shop – styling? #3529
    GeoAnas
    Spectator

    I asked my little one (11 years old) to draw a picture of how he can imagine an alien shop personnel may look like and here of what he came up πŸ™‚

    https://i.postimg.cc/yNbfYX84/DSCN0019.jpg

    LOL!

    in reply to: Downloadable Vectorblade versions #3527
    GeoAnas
    Spectator

    For the MH part, I’d say I am not so much in favor.

    I’d rather to see some more graphic -wise, tiny bits and pieces, featured in a few worthmentioned arcade shmups. Just a pinch of “flower” essense inside the shmup core that certainly will spice up the overall look and game “feel”…

    Something I was thinking lately is about some eye catching background graphics (or simple animation) when in shop. Something like an alien clerk perhaps, standing behind the counter looking at you with a suspicious and sly face expression while all goods you wanna purchase are scrolling (as text titles -the way it is now) on a location of the screen looking more like an alien terminal and such. I can recall some shooters like “Xenon Megablast” (already mentioned here) or others like Amiga’s “Disposable Hero” featured with such “in shop” action whilst the player upgrades his ship…on the other hand…if Malban thinks that such animation screens (and flowers πŸ˜‰ ) are overkill (time+coding consuming or voracious for rom space) I can perfectly live with MH stage (or without it) πŸ™‚

    Vectorblade RoX the way it is designed so far! It is a great shooter and I love it. I am only a common user who has zero programming skills, certainly not dealt with it at all so (as expected) I can only criticize or share my previously (hardly aquired πŸ™‚ ) arcade experience.

     

    • This reply was modified 4 years, 11 months ago by GeoAnas.
    • This reply was modified 4 years, 11 months ago by GeoAnas.
    in reply to: [Bug] beta 23 only minestorm bonus appear #3526
    GeoAnas
    Spectator

    Yep, I second this. Too much of MineStorm inside πŸ™‚

    in reply to: GeoAnas' testing notes / findings / suggestions etc #3515
    GeoAnas
    Spectator

    Gee! Thanks! (Feeling like been lazy again πŸ˜€ )

    You see? Always asking questions πŸ˜‰

     

    in reply to: GeoAnas' testing notes / findings / suggestions etc #3510
    GeoAnas
    Spectator

    Hi again,

    (I moved my previously posted commend as published on the topic related to high score here, to this section as I found this place more appropriate…)

    May I ask you Malban for something? Anytime the player achieves a new high score, his initials stay for the next time he gets again to the high score wheel. Is it possible to add a special character (a right arrow perhaps) to permit quick letter skip only by pressing fire, leaving exactly the same initials behind without the need for another letter spinning? Many shooters have this option (Ideal for lazy players like me or too eager to get back to the combat quickest as possible… πŸ™‚ )

     

    in reply to: Downloadable Vectorblade versions #3508
    GeoAnas
    Spectator

    c) Significantly shorten and reduce the help text.

    +1 (agree for all reasons as written above πŸ™‚ )

    in reply to: Downloadable Vectorblade versions #3448
    GeoAnas
    Spectator

    Time for some tests πŸ˜‰

Viewing 15 posts - 16 through 30 (of 42 total)