vtk

Forum Replies Created

Viewing 11 posts - 106 through 116 (of 116 total)
  • Author
    Posts
  • in reply to: vtk testing notes / findings / suggestions etc #3020
    vtk
    Spectator

    i had a lot of firepower so was firing rapidly, so was killing enemies quickly (but also being cautious about the spiky rocks), so possibly some of the enemies got to their waiting positions (im not sure)

    i had 2 scoopies at my side but dont know if the bonus was still active (i was looking more up from my ship at the enemies and rocks and the firing etc)

    if you cannot recreate, if you like you could make me a test beta so i can try to recreate it; i would need to start on level 32, rate max, speed max, 4 shot, autofire, and 2 scoopie aliens from level 32 (or start level 32 with scoopie bonus.. i think i grabbed the scoopies from falling rocks as mentioned in your text/playing tips elsewhere)

    in reply to: vtk testing notes / findings / suggestions etc #3018
    vtk
    Spectator

    reporting in πŸ˜€

    USING BETA 6

    i experienced a bug tonight when playing, so will explain below…
    first a few other little notes:

    tonight i played a few times and got to around level 55-60 each time
    scoring around 230,000 points

    nice to see the new ‘game over’ sequence taking shape

    sound stuttering fixed in the main ‘battlestar’ menu

    saw the nice progress on the high score entry page

    i have learned, whenever i reach the dreaded LEVEL 44 i dont shoot on that level but sit still in the center of the screen and let the enemies pass πŸ™‚

    LEVEL 49: i have noticed that this level feels different from the others because it is very slow and calm/easy, like if it was one of the first 10 levels in the game. it seems too easy/slow for a high numbered level?

    BUG:
    here is the setup of my ship when i experienced the bug:
    RATE = MAX
    SPEED = MAX
    i had 3 shot or it might have been 4 shot (perhaps bug is present on either anyway)
    i think i had AUTOFIRE (not sure)
    LEVEL: it was level 32, 33, or 34 (well, maybe the bug is present if on any of these levels) .. it is a level where if shooting the enemy, they turn into spiky rocks
    i had two SCOOPIES

    so the bug: i was firing repeatedly and so there was a lot of vectors on the screen .. it’s a little hard to describe the bug but hopefully you can recreate it yourself anyway. basically, the gfx mess up. it’s like, some objects on the screen disappear and jump to a different place and are displayed elsewhere instead. im not sure what objects moved, i think it was either enemies, or dead enemies (the spiky rocks). well anyway try it for yourself and see if it happens for you (you will see some gfx on screen ‘move’ (shift abruptly) to a different position on the screen). maybe it was something to do with having scoopies (plus a lot of firepower?). until now, that is the only time i played those levels with scoopies.

    in reply to: vtk testing notes / findings / suggestions etc #3011
    vtk
    Spectator

    (new beta coming tonight … adds some sounds, repairs the sound glitch with the buttons, and adds your Failure suggestions…)

    great! i’m quite addicted at the moment as you probably guessed πŸ™‚

    in reply to: vtk testing notes / findings / suggestions etc #3009
    vtk
    Spectator

    ahahah πŸ™‚

    i did have the laser for about 15-20 levels, i got through those 15-20 levels very quickly it was very easy (too easy) πŸ˜€

    then i lost the laser being careless picking up a lesser weapon bonus drop icon

    in reply to: vtk testing notes / findings / suggestions etc #3007
    vtk
    Spectator

    hey again just been playing so reporting in πŸ™‚

    i have found for me, the most important bonus icon to collect/buy in shop is the RATE+ (i try to max that out as soon as possible, so then my bullets travel up the screen super fast which is great for clearing those enemies really quickly)

    also i tend to try to collect/buy quite a lot of ship SPEED increase, so i can get across the screen really quickly which for one thing is useful for collecting falling bonus icons/money which are falling spread out across the screen

    i also tend to buy autofire, i’m glad that is available as otherwise personally i experience fatigue on the fingers from rapidly repeatedly pressing the fire button (perhaps age related) πŸ™‚

    i did well and got to around level 66 i think, but.. well, for the first time during my testing, today i managed to obtain.. the LASER

    i don’t know what you think about the laser, but to report on my personal opinion about it.. it made the game far, far too easy (i had it combined with autofire).. so basically quite often i was clearing levels literally in a matter of several seconds.. there wasnt really much challenge

    do you have further plans/changes in mind for the laser? to throw my opinion in (as usual) πŸ™‚ .. perhaps if the player gets the laser it can be used with one of the other vectrex buttons available, in which case, you only have the laser for a limited time (perhaps you could set it so the player has the laser for eg. 30 shots or some set amount, so the player will use it carefully in moments of crisis or on a boss etc. or if using autofire, the laser can be used for eg. 20 seconds continuous before it is used up and depleted)

    in reply to: vtk testing notes / findings / suggestions etc #3003
    vtk
    Spectator

    hey, really enjoyed playing tonight, doing much better now and learning about things in the game more

    i managed to get to around level 60 and scored around 130,000 points

    i noticed in your TO DO list, you mention that there will be a ‘game over’ sequence.
    .. shall i do a short piece of music for that? if so, 3 channels all ok to use?

    i was thinking about in the game you can collect E X T R A bonus icons…
    i expect you thought of this already and decided against it, but.. do you think it would be better if E X T R A gave an extra life instead of increasing the weapon class?
    (it’s kind of annoying after spending some time collecting all the E X T R A icons, but then sometimes quite soon after your weapon is upgraded, you collect a single shot icon by mistake and then that brief new weapon you gained is quickly lost again)

    (if you think that E X T R A for extra life is bad because maybe you would gain too many lives quickly, you could simply reduce the frequency of the falling E X T R A icons)…

    if you did the above suggestion, but you dont want to lose the feature in game to increase your weapon class, perhaps you could add a new collectable bonus icon which increases weapon class, and make it rare (so eg. you would only see it once every 10-20 levels)

    something else, i’m thinking u probably had this planned already: …
    it’s about the list of collectable bonus items icons as seen here:
    http://vide.malban.de/vectorblade/vectorblade-bonus
    could they be displayed please one by one (perhaps 3 seconds delay between each icon being displayed?) on the ‘computer screen’ which is seen at the title page when the battlestar music is playing?

    great job of those enemy ‘sprites’ whizzing around the screen after level 50, really fast, really smooth, so many of them .. i kept thinking “man, this shouldn’t be possible on a vectrex screen” lol πŸ™‚

    next — the WARP FAILURE.. i started to experience that ‘problem’ where after many visits to the warp failure zone, you end up with several enemies all attacking you at once.. a suggestion: if you die, i notice you have to restart with the same amount of enemies, even if you killed some before you died. shouldn’t that be changed so you restart with the previous enemies you killed not present? if you dont like that idea, perhaps you could add this suggestion at least for the ‘easy’ mode? you could restore each enemy strength to full if you lose a life, if you wanted to keep things tough.
    also.. at warp failure, if you clear the enemies and you then resume the warp ‘out’, sometimes (as you know) the warp failure can occur again right away. maybe this could be disabled from happening? (at least on easy mode)?

    in reply to: vtk testing notes / findings / suggestions etc #2991
    vtk
    Spectator

    i was thinking about the ufo sound, do you think it might not be a good idea to have a continuous sound for it as it moves along the screen, because then, you only have 2 sound channels left (so instead, perhaps a brief sound could be played when the ufo appears)?

    i can experiment with doing some sound fx, but how is best for me to be saving them?
    arkos tracker can export a song .bin as we know, but also there is the option ‘export sfx only’

    if it is helpful to you, here is a test .zip containing 2 files inside –
    .. the test1.bin file is an arkos tracker song binary (the .bin is a regular short random song and instrument combined all in one)
    the second smaller file called test test2.bin is the same song but this time the arkos .bin is the instrument exported only (no song pattern data)

    https://drive.google.com/uc?authuser=0&id=1gavMB9gF6BNHYa7KyKWRWUuUJICYY-MW&export=download

    in reply to: vtk testing notes / findings / suggestions etc #2981
    vtk
    Spectator

    just had a go with the new beta 2, got to level 44, then those kamikaze guys got me :p

    the music is looping ok here now, although i notice i can still ‘stutter’ the battlestar music if i keep rapidly pressing any fire button

    the warp sound sounded ok i thought, although it does seem to cut off the volume when it stops playing quite abruptly rather than smooth fade out of volume.. but well it’s not the end of the world or anything

    the entering minestorm music sounded nice there

    i liked the new boss animation which i saw when reaching level 25!

    for the first time during testing i managed to get the blaster weapon, that was nice! nice big, bright powerful shots πŸ™‚

    which reminds me, thanks for increasing the brightness of the enemy shots, that is much better in my opinion (if it turns out that some people like a reduced enemy shot brightness, could you add an option in settings to choose the enemy shots brightness, as i would always want to play with those shot nice and bright so i can see them). there was a few instances during my testing just now where i could see an enemy icon falling which i wanted, but i could see a bright enemy shot falling with it, so this time i could see the danger clearly and stay away

    the warp failure was fun, as it eventually became 5 enemies in there all shooting, that was fun and exciting.. (i killed them all.. i think their difficulty level (number of shots required to defeat them) is set very well)

    i think the big boss bugs are still too easy to kill though; in my opinion they should require twice as many shots to kill as they do now.. even on easy mode (but that’s just my opinion of course.. you can decide for yourself).. EDIT: that said, if the player has slow weak single shot weapon only, that’s a different story of course

    what else.. oh yes i was wondering, how long is this testing phase going on for (for example, a few weeks, or a few months? .. or is it .. ongoing until everyone is right.) just curious — it makes no difference at all to me (well, if it’s only for another 2 weeks, that wouldnt be much time) πŸ™‚

    ..ok 11pm here now so i have some snacks then play some more before sleep πŸ˜‰

    EDIT: had another go, got to the same level, 44, and died again lol
    i tend to let cash build up and buy many extra lives

    ..i finally managed to beat the mine storm section a few times, it seems as long as i travel slowly i can do it (if i increase speed i find it too difficult.. but maybe with some more practice that will change)

    EDIT 2: it was late but i wanted to try again πŸ™‚ so i had another go.. once again, i reached level 44.. lost all lives there. it is a kamikaze round (sharp spiky rocks fall down from dead enemies..), i need to figure out how to survive that (i think maybe there is somewhere safe to position ship and then dont fire and wait for them to go away…)

    in reply to: vtk testing notes / findings / suggestions etc #2971
    vtk
    Spectator

    cool im looking forward to testing the beta 2,
    i had a play tonight but didnt get very far this time, it was lots of dying by collecting falling icons which had enemy bullets hidden in them :p … (ok so you could argue that i should not be trying to grab EVERYTHING!) πŸ™‚
    … anyway im looking forward to trying the beta 2 version to see if the brighter enemy shots will help me spot those bullets in the icons…

    ps. i just noticed tonight i could scroll the text in pause mode as you mentioned. i had a look when i got a secret during playing:- i paused the game and saw the secret listed in the pause screen text (after scrolling down) so that’s all making sense now

    in reply to: vtk testing notes / findings / suggestions etc #2963
    vtk
    Spectator

    hey just been having a play, i did better this time reaching almost level 50, i scored around 60,000 points

    great job with those enemies and attack patterns once you get to level 40-50; some alien thing turned up coming in from low left of screen and fired a big long laser down and frazzled me .. heheheh

    the music not looping issue happened again – i didnt do anything, just turned on vectrex from cold, then after short intro animation, then main menu battlestar music starts playing, but only once, the the music crashes instead of looping to start of music (the game itself doesnt crash though, just the music goes bad).
    i checked the high score music and the achievements music also, and they also had the same problem

    when i played a game i got some secrets but i notice back at the main game menu again after game over, in the settings menu where it says ‘display secrets’ .. nothing happens when i choose that option .. oh wait u say to look in PAUSE mode? i will try there next time…

    so far i have not reached the end of the minestorm section once.. (im not saying it is too hard though, i think i am just not very good at that, but i will keep trying it)

    how does your system work regarding playing sound effects? does it work like:

    start game, channels 1,2,3 all empty
    a sound goes to channel 1
    next sound goes to channel 2
    next one goes to channel 3
    then next sound goes to channel 1 (regardless of if a sound is still playing on channel 1)
    …2,3,1,2,3,1,2,3,1,2,3,1,2,3…..
    [noise = free for all?]

    or is your system:
    certain group of sounds will only play on channel 1 (shot related sounds, player and enemies)
    another group only for channel 2 (explosion sounds of player, enemies)
    other group only for channel 3 (jingles, ‘bonus’ sounds, ‘collect something’ sounds, little in-game tunes (if a little ingame tune is played then no other sound on that channel should be allowed to play until the little tune is finished))
    [noise = free for all?]

    .. im trying to think which system above would work better. you tell me? πŸ˜€
    (ps. no need to stress about this stuff, just chatting…)

    in reply to: vtk testing notes / findings / suggestions etc #2937
    vtk
    Spectator

    here are the testing notes from the first couple of tests i did with vectorblade beta:

    first, just to mention: these notes are not really in any order/categories, they are just random findings as i encountered them.
    also, obviously i am unaware of what cycles and memory availability is remaining, so appreciate that certain suggested changes are impossible or very difficult to implement

    difficulty level: this seems good to me – playing on ‘easy’, my first go i got to level 25 and my second go the next day i got to level 35

    music: on the first day i noticed that the music (title music, achievements music) would only play once and then crash at the point it should loop/restart) .. however on the second day the music looped properly (i will keep my eye on this to see if it happens again and if so will try to note anything which might have caused that)

    sound effects: i notice that some of the explosions sound effects (such as enemies exploding or player exploding) sound like they are cut short/abruptly, rather than the sound effect volume reducing down to zero smoothly (is this intentional? it seems a smooth volume taper off would be better / more real/natural sounding)

    pause game: i notice that when game is paused and there is some text to read there (stats etc), that the font, letters ‘e’ and ‘a’ look a little compressed / not so easy to read, perhaps a slightly taller font would help

    ingame background stars: i thought these look really good and it’s real nice that they scroll left/right when you move your ship

    ingame falling icons: i like that they fall at different speeds, looks real nice

    ‘READY PLAYER ONE’ – i thought that looks real nice to see that large text displayed perfectly stable

    falling diamonds: nice feature and fun trying to grab them

    WARP FAILURE – love the really nice starfield effect in there

    falling cash bundle: i noticed when playing once i think something happened and lots of cash notes fell down at once, ..i think? that was a nice touch (it happened quickly, i think it was lots of money notes anyway)

    when playing i got an ‘achievement triple’ – not sure what that was though / what it did.. it’s because i got ‘E X T R A’ ?

    when playing i noticed the big beetle bugs enemies seemed too easy to kill (dont need many shots to destroy)

    minestorm section: i mentioned this before in the past i think and perhaps u are happy with the current 2-button method of accelerating/decelerating player speed, but it seems like it might be better if instead it is one button (hold) to increase speed and when release button, you reduce speed (‘thrust’)

    minestorm entry: i notice the first time i played, i entered the minestorm section many times, it seemed too many, so i was going to suggest change the random number generator for that choice, but then the second time i played the next day, i dont think i entered minestorm area once and i got to level 35.. so that was strange

    secrets: i got a secret when playing, but dont know what it was (expect i need to read the documentation perhaps so i know what the secrets are)

    ingame ‘music’: i could experiment with single channel ‘music’ eg. drum type beat, but i think u dont want/need that, or no memory for that etc?

    stutter the music: i noticed in the title screen/menus – if i press (toggle) any button on the controller rapidly on/off, the current playing music stutters

    hidden bullets: there was a couple of times i collected something eg. a falling diamond, but died when i collected it, so assume there was a bullet falling along with the diamond and hidden from view (behind the diamond?) so i couldnt see it or know it was there – can anything be done there to prevent that, such as slightly bigger enemy bullets, brighter? makes no difference if bullet is displayed on top of falling icon? (ie. due to nature of vectors/single colour, so ‘display priority’ doesn’t apply here?)

    it seemed one time i was playing, on level 19 i collected the letters ‘E’ and ‘X’, but they were not added to my ‘E X T R A’ are at top left of screen) .. i will keep an eye out for this though, maybe i was confused so i will keep looking out for that to see if it happens again, as not 100% sure it happened at all (i think it did though but i could be wrong..)

    first boss.. just wondering what happens if you take too long to finish him.. something comes along / things get harder?

    EXTRA: i got (collected) all the EXTRA letters one time but didnt hear a jingle sound to tell me i had got EXTRA completed.. there should be a sound?

    autofire: i purchased this for the first time during my testing and thought it was really good to be able to buy that, nice feature works well

    BOMB: i thought that was really good to be able to buy a large smart bomb and the large explosion it made looked real nice

    additional things to display on playing screen:
    maybe there are no cycles to spare or are limitations regarding this, but it seems it would be nice to have remaining lives shown on the screen … little shape like: ^
    — one for each life u have remaining? due to the need to keep the amount of vectors drawn/displayed on screen down, no need to display more than 3 lives though if the player gains more than 3 lives) – also if possible something to show how many smart bombs you have left? … simple shape such as: >
    — could also show max. 3 even if u have more smart bombs in your arsenal

Viewing 11 posts - 106 through 116 (of 116 total)