vtk

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  • in reply to: Downloadable Vectorblade versions #5011
    vtk
    Spectator

    :O

    (wishing good luck)   🙂

    in reply to: Downloadable Vectorblade versions #4867
    vtk
    Spectator

    hey Malban sorry to hear of the troubles  🙁

    i wish i had some useful suggestions,  i can only think of maybe you could try some different builds of the game where certain areas of the code are disabled, to see if that can help pinpoint the troublesome area of the game…

    in reply to: Downloadable Vectorblade versions #4838
    vtk
    Spectator

    hey, gave it a run for 4 hours yesterday and didnt have any crash

    in reply to: Downloadable Vectorblade versions #4456
    vtk
    Spectator

    uh oh its no good?

    what went wrong?

    the only guess i can think is,  on the front of the box are the gfx printed too low down?

    (funny if thats not even the problem)…  =D

    ?

    in reply to: Downloadable Vectorblade versions #4454
    vtk
    Spectator

    ace, its all coming together now isnt it,  hopefully u are happy with the packaging side of things?

    in reply to: General #4293
    vtk
    Spectator

    have a nice holiday, catch up when u get back

    ps. the badges look nice you posted on facebook

    in reply to: vtk testing notes / findings / suggestions etc #4272
    vtk
    Spectator

    if you wanted some testing done on the last boss it might be an idea to make a custom beta where you start the game in the shop with enough money/the option to buy any weapon, and then when you exit the shop you are at the last boss

     

    in reply to: vtk testing notes / findings / suggestions etc #4268
    vtk
    Spectator

    had a good game tonight, i scored over a million points and did the 100 levels so now can start the game on ‘normal’ difficulty

    couple of things to mention:-    first, i tried to keep firing bullets (quad shot) on the final boss 4 when i killed him, and that ongoing bug was present there (some bullets are stuck in mid air and i can keep firing away)

    something else to mention about the final boss 4 .. (i had quad shot)  i have to say (at least with that weapon), he is way, way, too easy to destroy.  i killed him with no challenge, very quickly .  i think the other 3 bosses are very good with their difficulty level, but the 4th boss was too easy (it felt like, when i had the quad shot, to make it a fitting end challenge it should have taken 4 times as long to kill him as it did).   … perhaps u already tweaked boss 4 difficulty if using the laser so that’s ok?   anyway, i dont know what he’s like with the blaster but it was certainly way too easy with quad shot

    ps. the new final sound effect you put in at the end of the game sounded good and fitted well 🙂

    pps. im running out of bugs or suggestions to report in, so that’s good news, hehe  🙂

    in reply to: Helmut's testing notes / findings / suggestions etc #4265
    vtk
    Spectator

    when i noticed it happen last, it was on the kamikaze stage where you get a group of 4 or 5 ships come down together in a horizontal kind of row.  i think i had triple shot

    so no, there were not many ships on the screen

    to be honest im not 100% sure about this really, and i dont experience it every time i play, so for now i think i can say, all is ok but if i notice it again i will report it again

    in reply to: vtk testing notes / findings / suggestions etc #4255
    vtk
    Spectator

    i just had a play of beta 33

    very good fun and the game feels like it is coming along really well and in good shape!

    i reached level 79 and scored 540,000
    overall i think the difficulty level of EASY is good

    there are some things to report so here they are below in no particular order

    1 – new shop sound effect when moving between items:
    in my opinion the sound is a bit too aggressive and ‘out of place’ sounding, it would be better in my opinion if you have a simple short ‘beep’ sound, dont make it a low pitch sound, eg. a suitable sound would be like a ‘blip’ ‘blip’ ‘blip’ as you move between the items in the shop

    2 – at the first boss, i had the triple shot, i cant remember if i had autofire or not but anyway, when i killed the boss and he was exploding, i can still keep firing bullets, and some bullets are stuck around the middle of the screen.  do you need a video recording of this issue?  note i only ever play on real vectrex, never emulation (vide)

    3 – i think i mentioned before:  after completing minestorm, could you instead display that you receive cash $1000
    example: instead of the current display: “Success! 10000 bonus“, change to “Success! $1000 bonus” (or: “Bonus! 1000 Cash“) (or if you have space/cycles, you could display both..  so display that you been awarded 10000 points and 1000 cash)

    4 – if you get a weapon in the game because you collected EXTRA icons, in my opinion that weapon should be unlocked in the current game and you can now buy that again if u lose a life (currently you have set it so you can only buy the weapon grade one step below).  this seems a bit irregular and uncommon to me,  and annoying!  lol
    (ok it’s just my opinion of course but i wanted to voice this opinion) 🙂

    5 – i have mentioned this in the other thread: in achievements screen, for ‘Greedy’ page details, the text and cup gfx are overlapping

    6 – just an opinion of course but, for the large alien which appears down low on the screen from the left and then moves across to the right, but stops a few times to fire the solid laser beam downwards, if it’s possible, could u set it so that if the round is over (all enemies gone), can that large alien just move along off the right of the screen rather than keep stopping and firing his laser beam).  it ends up kind of boring and takes too long waiting for him to go away (it works well of course if the round is still active with enemies and action, but when the round is over, it feels like you are just sitting around for too long waiting for him to go away.. and it’s not like he is any challenge at that point (because now its easy to avoid his laser beam if the screen is empty of other attacking enemies).  i mention this because a few times when i have played including tonight, that alien shows up just as i have finished a level, so then i have to wait ages for him to go away (…. it would be improved if at least he stops ‘stopping and firing’ when the other enemies on the level are gone) .   by the way, i know he can be destroyed but often the player doesnt have powerful weapons and so just ends up avoiding him rather than trying to kill him anyway.
    EDIT: a different idea to address this issue is:-  if that large alien is to appear on a level, set it so that he appears nearer to the START of a level, so then there are other aliens present making it all more exciting and challenging. no need to make him only show up when you have spent too much time on a level.  instead have him show up early.

    7 – the change so that the boss fights do not use the old numbering system (level 25 – boss),  was good, no complaints here!

    8 – 3rd boss (the death star), i notice when i hit him with my weapon (i think i had triple shot), that he makes a ‘jerking’ movement now, at his top half (of the circle of his body) …  i assume this is something new you added? –  well to throw in my opinion, it felt to me like the jerk is a bit too severe and should be reduced (it’s a good idea that he jerks like that when he is hit, but i think it should just be a slight jerk and not as much as it is currently set to .. currently to me it looks a bit ‘glitchy’ because of the high displacement when he jerks)

    9 – falling bonus icons in game:
    i wanted to mention 2 of them, the ‘minestorm’ icon and the ‘extra life’ icon
    in the game i played this evening, they were both too common in my opinion.
    i must have got the extra life icon about 4-5 times in a single game (i played 79 levels).  it seems it would be better if the chance of getting the ‘extra life’ icon was reduced .. so eg. maybe i might see it approx. twice in 79 levels seems better to me)
    – the minestorm icon seems to me to be too common also (it feels like it should be reduced in odds a little, eg. reduced by 35% because it seems to me currently it shows up way too often)

    10 – super diamond .. i know this is quite rare to see… however, i got this ‘bonus stage’ when i played tonight, and to me it feels a little ‘unfinished’, as in, there is not really any sounds here if i remember correctly? and also, you dont really do anything, just a big diamond comes to you.  maybe you could reduce the big diamond size?
    suggestion: …. have the short ‘diamond minestorm’ section like you have now but which has some slower moving regular sized diamonds, but then after a pause, the (reduced in size as its way too big now) super diamond flies down the screen but REALLY fast, so it is not easy to grab it. sometimes you might get it, and sometimes not. like in the picture below, u could set it so the little diamonds dont all move too fast so u can grab some, but the larger super diamond which only comes once, moves VERY FAST so its not easy to get it!
    https://i.postimg.cc/PJXJvhWm/pic75.png

    in reply to: Achievements: Order, … #4254
    vtk
    Spectator

    ok i had a play of beta33 just now, malban i will post my findings etc in my thread shortly

    little note here though: i noticed yes as hcmffm said, about the overlapping in achievements with the Trophy and text for Greedy achievement

    regarding the new ordering of the achievements, i thought that is very good and no complaints from me about that 🙂

    in reply to: Achievements: Order, … #4253
    vtk
    Spectator

    What do other testers think about the new ordering of the achievements?

    i got sidetracked with some other things over the last few days but should be able to play again now so will report back

    in reply to: Helmut's testing notes / findings / suggestions etc #4252
    vtk
    Spectator

    i have noticed it also a few times during recent testing (i wasnt quite sure if i imagined it though, but i think if hcmffm also noticed it i would say yes it wasn’t my imagination)

    in reply to: Downloadable Vectorblade versions #4240
    vtk
    Spectator

    nice work Malban i will have a go of this latest beta this evening

    in reply to: Downloadable Vectorblade versions #4228
    vtk
    Spectator

    hey Malban just tried it i think it’s a nice idea and a nice addition to the game

    comments about it are, i found that the font was quite dark, it would be nicer if the bonus items words were brighter

    another idea would be (if you want to change it that is), the wheel could be much smaller, you could have the MH man who you see at the title menu and when you press the fire button on the controller to stop the wheel, the MH man does that thing where he reaches over to the computer and presses a button  (you could just start the sequence with the wheel already spinning, no need for the player to start the wheel themselves)

    ps. that said maybe u dont have any memory left to make some changes anyway 🙂

Viewing 15 posts - 16 through 30 (of 116 total)