Tell me – how small is this world :-)?
Nearly 4 years ago I wrote a blog entry about whether it would be possible to implement Donkey Kong on the Vectrex (Link: Donkey Kong – wait, no!).
Later that blog entry was read by Jon – who was inspired to program a MAME mod to display Donkey Kong with vectors (Link: http://forum.arcadecontrols.com/index.php/topic,166416.msg1754356.html, Video: https://youtu.be/YSzAw3uv0Zs).
Which later I thought I might implement for the PiTrex – but since I paused the PiTrex – I actually never did… .
What I did – I told Thomas about it… and being the start of winter (yea, ok fall – anyway the start of the supposedly colder half of the year)… Thomas main programming period… Thomas actually converted Jon’s mod to be runable on the VecFever. Today I can show you a preview of that.
Obviously Thomas optimized the heck out of it – but still the average vector count exceeds 1000 vectors – which is to much to be handled in 50Hz by the good old Vectrex.
BUT
Regardless I love the game and the Vectrex version is very well playable – even if there are some slowdowns.
Congrats Thomas on another milestone in Vectrex display!
Does this require the lasers Vecfever firmware?
I don’t know what you mean by “lasers” – but yes it only runs on the VecFever as of now.
And even there it does not YET, I showed a preview, Thomas did not as yet release a new VecFever firmware.
I meant latest firmware. Hate auto correct by iPad.
The new firmware is not available yet – I only tested a beta.
I wonder if it’s based on VectorKong for MAME?
https://www.romhacking.net/forum/index.php?topic=34707.0
https://github.com/10yard/vectorkong
Oh, looks like it’s the same discussion your already mentioned, only on a different forum. You can scrub my previous comment 🙂
Wow, it looks amazing 😉 I wonder if its still possible to make it 50Hz. I need to be honest, I prefer more stable picture to play; its pretty close anyway.
That’s amazing!
How come the vector count is so high? I mean I can see that with the ladders and “sprites” it can go to the hundreds but I can’t figure out how it goes up to four digits. Is it because the platform levels are drawn with many small vectors instead of fewer long ones?
There are a lot of big and small invisible moves in there as well, they also count as vectors.
Looks like you’re ready for the New Year 😉 (check the entry title!)
I had a quick look at the original project and it shouldn’t be too hard to port to the PiTrex. I’ve made a start on it… https://gtoal.com/vectrex/kong/
Thats great – keep me updated pls.
The last week I actually did some PiTrex related stuff!
Would be so happy to be able to play it on PiTrex !!!
Had a go at my own version on the VSTCM using a colour vector monitor. Here’s a quick video…
https://youtu.be/-QdkQAbXGWs
Just noting for historical purposes the release of the VecFever Firmware v2.53 on Christmas Eve 24 December 2022 supporting Vector Kong and much more. Such a nice gift from Thomas!
http://www.vecfever.com/2022/12/24/firmware-v2-53-merry-christmas/