7th of November 2023 – Vector Kong

Tell me – how small is this world :-)?

Nearly 4 years ago I wrote a blog entry about whether it would be possible to implement Donkey Kong on the Vectrex (Link: Donkey Kong – wait, no!).

Later that blog entry was read by Jon – who was inspired to program a MAME mod to display Donkey Kong with vectors (Link: http://forum.arcadecontrols.com/index.php/topic,166416.msg1754356.html, Video: https://youtu.be/YSzAw3uv0Zs).

Which later I thought I might implement for the PiTrex – but since I paused the PiTrex – I actually never did… .

What I did – I told Thomas about it… and being the start of winter (yea, ok fall – anyway the start of the supposedly colder half of the year)… Thomas main programming period… Thomas actually converted Jon’s mod to be runable on the VecFever. Today I can show you a preview of that.

Obviously Thomas optimized the heck out of it – but still the average vector count exceeds 1000 vectors – which is to much to be handled in 50Hz by the good old Vectrex.

BUT

Regardless I love the game and the Vectrex version is very well playable – even if there are some slowdowns.

Congrats Thomas on another milestone in Vectrex display!

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15 thoughts on “7th of November 2023 – Vector Kong

    1. Malban Post author

      I don’t know what you mean by “lasers” – but yes it only runs on the VecFever as of now.

      And even there it does not YET, I showed a preview, Thomas did not as yet release a new VecFever firmware.

  1. Michal

    Wow, it looks amazing 😉 I wonder if its still possible to make it 50Hz. I need to be honest, I prefer more stable picture to play; its pretty close anyway.

  2. SAVVAS SOCRATOUS

    How come the vector count is so high? I mean I can see that with the ladders and “sprites” it can go to the hundreds but I can’t figure out how it goes up to four digits. Is it because the platform levels are drawn with many small vectors instead of fewer long ones?

    1. Malban Post author

      Thats great – keep me updated pls.
      The last week I actually did some PiTrex related stuff!