My last public “announcement” was, that I wanted to play some games on PS4. I did that, I played thru The Last of Us (Part 1 and 2). Great games IMHO. I bought a new computer (my iMac is slowly…
5th of July: Visiting old Friends…

My last public “announcement” was, that I wanted to play some games on PS4. I did that, I played thru The Last of Us (Part 1 and 2). Great games IMHO. I bought a new computer (my iMac is slowly…
In May last year I wrote a forum post on Proboard (interrupt-driven-wangle). I always wanted to write a little bit in more detail about it, but somehow never did. Probably because of Vectorblade. Wangle is a “game” by Graham Toal,…
Optimizing is finished… with the exception of some odds and ends, that I did not explicitly mention. There is one last thing I want to share. The title screen! Following is the “original”: I converted that selfsame image using mighty…
The dungeon – Monsters Let us first look at the monsters in the dungeon. Some of them have a huge vector count. The demon e.g. uses more than 90 vectors. I said before, that I use a special routine “draw_synced_list()”.…
World changer Ok. We reduced the world map draw by 20000 cycles, sounds good – but we still must reduce it by another 35000 cycles. Such a thing cannot be done by doing little things – here we must change…
A few words as an intro to my optimzations. As long as the game is running good and bug free, I do not really care much about how the source looks. I don’t care if it is half “C”, half…
Dungeon (continued) Moving around a dungeon. This really irritated me at first and I thought the program had a bug. I double checked with Paul Robsons C version (running on my Mac). After each door (or secret door) I got…
World map continued Extracting all “Map” symbols and putting valid Vectrex code around it – results in another very “easy” looking function:(the calculated scale is due to using a BLOWUP of 4 – and a slight adjustment 🙂 ) void…
Over 4 years ago Pix started VecAkalabeth using the Vectrex32 BASIC cart. He finished the project and VecAkalabeth can be played… although the newest version was not made public yet – since the first versions of this will be part…
Ok, that didn’t last long. Another Release Candidate. I fixed one bug and added some additional stuff Peer wanted to look at. Why is it so “difficult” to do a “native packaged” version? Actually the native packaging is just one…