I have always, ALWAYS hated dynamic link libraries, dylibs, shared objects and any related entities. There might have been a time where such things might have been sensible – to save some precious memory on your hard disk. But even…
23rd of January – SpideX revisted
Phoboz told me, that SpideX is mostly done. I had the opportunity to play a little with the game… My impressions: Second Level of the game. You see some enemies (I can’t remember which is which, I would guess a…
2 – 29th of December 2017 – Public RC Vide 2.0 again!
Hi folks, that didn’t take long – did it? Two updates on the same day… one last night (after midnight) and one this evening. The thing is Peer suprised me with a huge update of the “C”-BIOS headers. I updated…
29th of December 2017 – Public RC Vide 2.0
Today I make the first public version of Vide 2.0 available – Release Candidate 15. As the naming suggests there have been quite a lot of RCs before – and there still might be some to follow. I hope…
26th of November 2017: Prototypes and Release candidates…
Lets start of with “C”! C – as in the Language, but also C as in the “C”ount. “The Count” is a game being written by Prof. Dr. Peer Johannsen (See also link to his own page about the –…
October the 1st: Debug in C (just one image)
19th of September – Vide 2.0 (announcement)
I decided – or I think I somehow “was decided” 🙂 – that the next version of Vide will not be 1.21 but rather a version 2.0. As the last post already mentioned, internally Vide went through quite a lot…