Lets start of with “C”!
C – as in the Language, but also C as in the “C”ount. “The Count” is a game being written by Prof. Dr. Peer Johannsen (See also link to his own page about the – The Count – link (actually also updated today!)).
As of now the the game is written 100% in C and is a homage to the famous Sesame Street character – or so I guess. The game is all about counting – in the correct order. More information about the game in the video accompanying this blog entry.
Still “C”. Bouncer is my own “C” demo program about a bouncing smiley who wants to discover the world. At the moment I am thinking about (at least) four different bounceable levels.
– one level will be a “platform” sort of level where you can role and bounce and look for the exit
(inspired by Swoops/Splatform – Thomas Jentzsch – Atari 2600 demo)
– one level inspired by Moon Patrols “Mine Field”
– one level inspired by Going down – Alex Herbert
– one level inspired by Canabalt
Perhaps I’ll get even more inspired :-).
Splatform (Atari 2600, is actually insprired by an even older game called Splatform (C64) by Robin Harbron).
First shots can also been seen in the video.
Still – still “C”!
Graham Toal is currently porting a Tail Gunner (oops -Rail Gunner) to Vectrex (using C).
We communicated a little and you can see a current demo of his works in the Video as well.
Not “C” but ASM.
On a retro event in Germany I met “Der Luchs” – and we are currently communicating and swapping thoughts and algorythms… He started a new (as yet unnamed game) and also wants to get “Menschenjagd” ready (a project nearly finished 3 years ago – but somehow “forgotten”). I Think Sascha (Der Luchs) is actually re writing the whole thing. Currently “new” work in progress can also be watched in the Video.
Last but not least – something nearly unspeakable has happened. I am speechless and let the image work for itself:
Can that be real?