13th of September – Intro?

Some great news! I have been in contact with EMV Software – the company responsible for the game WARBLADE – and they gave their ok for my Vectorblade. So I have at least a word of consent of them to…
I should at least try to write something VIDE related on a VIDE – blog. So today – I’d like to present my current Vectorblade project setup in Vide. Which actually uses many of Vide’s specialties. 1) File scripting For…
Just a short update. Vectorblade is still alive and kicking. I have created all 100 levels I wanted. These must still be fine tuned, but it is a huge step for me, because level editing was really repetetive and thus…
Just a small summary of what I have been up to lately. Vectorblade (software) There were a couple of “tough” weeks. At first I forced myself to enter level design. Some – perhaps 10 – days ago I had finished…
I offer for download the last “public” alpha version, that I will most probably do for Vectorblade. This version is still using less than 64kB of memory – so with the appropriate hardware you can try this version. I tested…
The last couple of “major” updates I did to vectorblade were always boss related. Finaly this is ended (or at least for the major part). Each boss is sort of a mini game of its own – at least programming…
Vectorblade. Is driving me still nuts. I more or less decided to do the “bosses” next. Last time I showed you parts of the new insect boss. Meanwhile I have progressed to the next boss – the Sinistar themed levels…
For about the last ten days or so I have been brooding about the first boss. I decided that the mecha-boss that is currently the boss was not fitting for the insect themed first 25 levels. In the back of…
After a little hiatus (holidays, PS4 and other games) – I started with Vectorblade again, and reached internaly a stable alpha 3. To celebrate that I did another short video – this time a complete playthru… Regards Malban