For about the last ten days or so I have been brooding about the first boss. I decided that the mecha-boss that is currently the boss was not fitting for the insect themed first 25 levels. In the back of…
1st of July – The Queen is coming!


For about the last ten days or so I have been brooding about the first boss. I decided that the mecha-boss that is currently the boss was not fitting for the insect themed first 25 levels. In the back of…

After a little hiatus (holidays, PS4 and other games) – I started with Vectorblade again, and reached internaly a stable alpha 3. To celebrate that I did another short video – this time a complete playthru… Regards Malban

Interlude… Some spare time befor the holiday … I will not start with new Vectorblade stuff, so I thought I might do some “small” stuff I wanted to do for quite some while. I think it was last year that…

Just a short notice… I uploaded version 2.0 of Vide. Nothing much changed from the last beta, some bugs I found were corrected – and “smart list” generation was added – that’s mainly all. Didn’t have much feedback – so…

Thinking about doing another space oriented theme within vectorblade. I happen to have the idea of a giant sized spacecraft in the shape of a globe – as a boss fight. Don’t think anyone ever had an idea as such.…

A little “interlude” about different thoughts I had the last days about explosions. Not much text – just a video – and a download if interested: Explosions.zip

Hi, one month without an update – also one month on my side with very little Vectrex impact. I finished Fallout IV (and played on for quite some time), started Skyrim VR, God of War, Wipout (VR) – and played…

I didn’t “touch” the vectrex (and for that – Vectorblade) – for a week now. I had to cool down a little bit – so I started the long postponed “Fallout IV” – I am about 1/3 thru with the…

Current version known deficiencies: – only 27 Levels – sound „design“ is copy/paste of sounds used in Release -> not done! – highscore table is copy/paste from Release -> not done! – no game over or intro screen – explosions…

After some pondering – I decided I just keep going and see where coding leads me. Thanks for all suggestions and kind words! Following optimizations have been done: – halfed the animation size of (most) bonus – rotation of…