Interlude… Some spare time befor the holiday … I will not start with new Vectorblade stuff, so I thought I might do some “small” stuff I wanted to do for quite some while. I think it was last year that…
24th of May – John Hall

Interlude… Some spare time befor the holiday … I will not start with new Vectorblade stuff, so I thought I might do some “small” stuff I wanted to do for quite some while. I think it was last year that…
Just a short notice… I uploaded version 2.0 of Vide. Nothing much changed from the last beta, some bugs I found were corrected – and “smart list” generation was added – that’s mainly all. Didn’t have much feedback – so…
Thinking about doing another space oriented theme within vectorblade. I happen to have the idea of a giant sized spacecraft in the shape of a globe – as a boss fight. Don’t think anyone ever had an idea as such.…
A little “interlude” about different thoughts I had the last days about explosions. Not much text – just a video – and a download if interested: Explosions.zip
Hi, one month without an update – also one month on my side with very little Vectrex impact. I finished Fallout IV (and played on for quite some time), started Skyrim VR, God of War, Wipout (VR) – and played…
I didn’t “touch” the vectrex (and for that – Vectorblade) – for a week now. I had to cool down a little bit – so I started the long postponed “Fallout IV” – I am about 1/3 thru with the…
Current version known deficiencies: – only 27 Levels – sound „design“ is copy/paste of sounds used in Release -> not done! – highscore table is copy/paste from Release -> not done! – no game over or intro screen – explosions…
After some pondering – I decided I just keep going and see where coding leads me. Thanks for all suggestions and kind words! Following optimizations have been done: – halfed the animation size of (most) bonus – rotation of…
First bossfight. And “just” a video: If you want to do something good for me/the game… cheer me up. Because right now I am a little bit “disheartened”… (explained in the video…) 🙁 Malban
Juggling the current numbers… (collision detection for scoopies is finished btw) One single bullet in average uses about 133 cycles. This includes positioning, drawing and collision detection. Which in my oppinion is already really fast. Doing 120 of them round…