nic_lobo

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Viewing 11 posts - 31 through 41 (of 41 total)
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  • in reply to: Nico testing notes / findings / suggestions etc #3338
    nic_lobo
    Spectator

    will look out for this, but I have no idea how. I’ve been in the minestorm several times after that, but everything o.k. Also had a score multiplicator. Perhaps I had 2 enemy ships attached as this happened.

    Not a bug, but today I had warp failiure 3 times in a row, lucky they were only single enemy.

    The last time I’ve played there was no shop menu after lv5 (perhaps I was still hammering on joypad and skipped it somehow)

    in reply to: Nico testing notes / findings / suggestions etc #3336
    nic_lobo
    Spectator

    shure, only realized that other enemies light up bright and he’s not. already managed to beat him twice.

    in reply to: Nico testing notes / findings / suggestions etc #3332
    nic_lobo
    Spectator

    Do you per chance remember whether you had a multiplier when you entered the Minestorm?

    no idea, it’s possible

    about the 1st boss – ist it difficult to light him up more when hit?

    in reply to: Downloadable Vectorblade versions #3330
    nic_lobo
    Spectator

    tested the calibration on my no-buzz vectrex. working fine on this machine.

    in reply to: Nico testing notes / findings / suggestions etc #3327
    nic_lobo
    Spectator

    using beta 17


    @vtk
    thanks for your hints – managed to get over 100000 points twice now. Also was not aware that get minestorm levels give so much bonus. Also getting better there ๐Ÿ™‚
    Finally managed to defeat the 1st boss but got stuck in the kamikaze lv28 with the ships flying in zig zag – hard one!

    had my first crash when entering the minestorm – screen went black and a continous sound (don’t remember which level).

    I realized that the blinking of the 1st boss is hardly visible. Difficult to determine if he is hit or not.

    Got a suggestion to make the achievements screen more sexy:
    trophy
    tried to use not too many lines. The idea is to show the symbol when a player got the achievement.

    • This reply was modified 6 years, 3 months ago by nic_lobo.
    • This reply was modified 6 years, 3 months ago by nic_lobo.
    in reply to: Welcome to Vectorblade beta test! #3319
    nic_lobo
    Spectator

    forgot to say hi…. Hi to all ๐Ÿ˜‰ Already love this challenging game and am very happy have the honor to test.

    in reply to: Nico testing notes / findings / suggestions etc #3317
    nic_lobo
    Spectator

    Downloaded beta 16

    There is no โ€œsoundโ€ in the options menu (no music) โ€“ so probably the buzz of the last note is echoing endlesslyโ€ฆ

    fixed now

    on the Havoc level there is always a circle (like the little man is riding a bubble unicycle) is that normal?
    I’m using a digital controller now and it’s quite difficult to steer the man. It would be easier if there was a jump button.

    Think my learning curve is pretty slow – I reached my 1st boss level today, but only had the single shot. Is it possible to defeat him with the single shot? I always had the small “bats” between me and the boss.

    I hate the warp failure when there are multiple enemies (but Captain Kirk also hated warp and transporter failures and had to deal with them) , I think I just have to learn the strategy to beat them.

    Perhaps it would be nice to display a screen with the background story at the beginning.

    in reply to: Downloadable Vectorblade versions #3315
    nic_lobo
    Spectator

    Nico โ€“ pause mode now ok with string printing? Should I change the achievements?

    fonts in pause menu are fine now. achievements look good.

    Beta16 feels soo different with all the sound effects. Great to have proper audio feeback now!

    • This reply was modified 6 years, 3 months ago by nic_lobo.
    in reply to: Nico testing notes / findings / suggestions etc #3293
    nic_lobo
    Spectator

    thanks Helmut ๐Ÿ™‚

    unfortunately I’m really bad at this game. So I’ve only managed once to get through the Minestorm.
    There was my ship and a “meteor” – think I should have done something (could not manage to move the ship).

    I assume this would have been the entry to a platformer level?

    Perhaps there could be a howto screen. Sad to be sent to the next level without having the chance (cause not knowing what) to do something.

    Edit: the ship is moving, but centered … realized it now

    • This reply was modified 6 years, 3 months ago by nic_lobo.
    in reply to: FOR BEGINNERS: buying / using a ROM programmer #3073
    nic_lobo
    Spectator

    @vtk – thank you very much. programmed my 1st chip today ๐Ÿ™‚
    Vectorblade_Beta9.bin was flased successfully and is working fine on my vectrex ๐Ÿ™‚

    Malban metioned in a pm “PARALLEL 32DIP”.
    So I’ve chosen “SST39SF020A @PLCC32” for the IC in in the Xgpro Software. Is this right or should it have been just “SST39SF020A”?

    in reply to: Sending out beta packages… documentation… #2997
    nic_lobo
    Spectator

    Interesting – the low prices are “Warensendung” or “Paket”?

    • This reply was modified 6 years, 4 months ago by nic_lobo.
Viewing 11 posts - 31 through 41 (of 41 total)