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Viewing 15 posts - 61 through 75 (of 116 total)
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  • in reply to: vtk testing notes / findings / suggestions etc #3279
    vtk
    Spectator

    for the hiscore screen, yes do try with the 8 ships instead please 🙂 as it felt to me like there is quite a lot of space in-between each ship so maybe 8 ships would make it all look just right

    ok i will send the arkos tracker ‘galaga theme’ to you by email today
    (i havn’t sent it to you in the past in the arkos format)

    in reply to: vtk testing notes / findings / suggestions etc #3271
    vtk
    Spectator

    ps. can you imagine if it ends up with 8 testers here all typing things all day and night like i typed above.. lol
    imagine the time it would take to read through everything .. there would be none left for coding 😀

    (if you thought the ‘warp failure’ screen was tough when it is full of enemies, that will seem like a holiday compared to this forum … heheh)

    in reply to: vtk testing notes / findings / suggestions etc #3270
    vtk
    Spectator

    i just been playing beta13

    overall i certainly like how the title screen has changed

    ok so to go through the details:

    calibration “straighten this text”
    worked really well for me, the addition of the straight vector line to use as a ‘ruler’ was very helpful and i was able to get the “straighten this text” text perfectly in line with the ruler quickly and easily without hassle or problems

    the new title screen based on DRAFT 2 looked really good to me

    i noticed the font change (bigger) in the settings screen which looked really good and was stable, no display problems or anything to mention there

    hiscore screen: i thought that looked really good, again all stable and no problems to mention. i’m tempted to wonder if there could be (if feasible) 8 ships moving around the screen border instead of 4? 🙂


    something i am wondering..
    it is about the intro screen with the vectorblade logo and the ship flies by..
    do you think maybe that music should go, and perhaps instead, do you remember i did that short ‘galaga theme’ music in the past, here it is as a .WAV audio file to listen to:
    https://drive.google.com/uc?authuser=0&id=1lFqN6t7seGQ79NJLt3cn_yD2PyFozDN-&export=download

    perhaps u could try this:
    the intro screen loads and is totally blank (black screen) .. see pic 1 below
    the short galaga theme music begins playing
    the vectorblade logo fades in and moves up the screen increasing in brightness (see pics 2,3,4,5)
    the vectorblade logo reaches the top normal display position at its full brightness as the galaga music finishes (see pic 6)
    now there is silence and the vectorblade ship flies past (see pic 7) .. (or we could add a ship engine/’SWOOSH’ sound rather than silence if u would like to try that out…)
    then the intro is finished.. nice and short, no ‘button press’ exit needed, and now the title page with battlestar music automatically begins
    (note: just before the transition to the title page, fading out the vectorblade logo would perhaps be nicer than a straight ‘cut’ to the title screen .. just experiment with a fast or slow fade of the vectorblade logo to see which looks/feels best)

    well that’s an idea then — don’t worry if u dont want to try this at all, but i just wanted to throw this idea your way.
    (note: if you do like the idea but dont want to use that galaga theme music, i could do a different short music piece instead of course)

    PIC 1:
    vb1

    PIC 2:
    vb2

    PIC 3:
    vb3

    PIC 4:
    vb4

    PIC 5:
    vb5

    PIC 6:
    vb6

    PIC 7:
    vb7

    in reply to: Title screen and Desktop: Graphics, drafts, … #3269
    vtk
    Spectator

    hcmffm said: Thank you, vtk, for your welcome! Where are you located? Somehow I have the feeling that we know each other, arleady.

    i am in the UK,
    i think we have chatted before yes perhaps on the facebook group or one of the other vectrex forums 😀

    in reply to: Downloadable Vectorblade versions #3268
    vtk
    Spectator

    nice, i will have a go of beta13 now and report in soon

    in reply to: Welcome to Vectorblade beta test! #3266
    vtk
    Spectator

    hi Eric glad to see u got on team proto 🙂

    in reply to: Title screen and Desktop: Graphics, drafts, … #3239
    vtk
    Spectator

    my favourite is the same as you Chris,   DRAFT 2

    in reply to: Title screen and Desktop: Graphics, drafts, … #3237
    vtk
    Spectator

    hi Helmut sorry for the late message to say hi and nice u are here 🙂

    in reply to: Peer testing notes / findings / suggestion etc #3192
    vtk
    Spectator

    just wanted to comment on the subjects Peer mentioned:

    minestorm collision detection: i have thought that myself too sometimes, i thought i might be able to sneak through a gap but ended up dying even though it felt like i might have fit through ok, Chris perhaps you could just tweak it a bit (if that’s not a major headache to do of course)

    the first boss (queen):
    i think i have mentioned the same concern to Chris in the past, that if you have weak single shot there it is very difficult and can be quite painful on the fingers trying to do get bullets past the small enemies,
    (personally speaking though i dont tend to get there with weak weapons anymore so i guess i just dont worry about that now) .. anyway perhaps the other testers will bring this up again

    in reply to: Peer testing notes / findings / suggestion etc #3186
    vtk
    Spectator

    Chris i dont know any hardware experts unfortunately

    hmm, do you think arcade jason could help? i think he is a very busy person though, but you could bribe him with something perhaps 🙂

    in reply to: Peer testing notes / findings / suggestion etc #3177
    vtk
    Spectator

    here are some i have here:

    (right side pictures are the undersides of the chips)

    vtk6522

    in reply to: vtk testing notes / findings / suggestions etc #3174
    vtk
    Spectator

    hey Malban, i think after playing through the 100 levels on EASY i would now say that i think the difficulty level for EASY is ok as it is (i had a couple of bad days where i thought the game might be too difficult but then i got back into playing better again and all was ok, and i finished the 100 levels on EASY after just 1-2 weeks of playing, which seems perfectly acceptable)

    perhaps opinions from the other testers will vary wildly about the difficulty level of the game, i think the important thing for everyone to do is to be honest about what they think, rather than just be polite and say “everything is fine” heheh 🙂

    in reply to: vtk testing notes / findings / suggestions etc #3173
    vtk
    Spectator

    thanks Malban, i think what i will do next is read all the documentation available

    Hope you enjoy the testing GeoAnas 🙂

    if i had one piece of advice for anyone playing, it’s .. when u reach LEVEL 44, dont fire! instead just stay still in the middle of the screen and let all of the enemies pass you until the level ends

    actually some more advice (but perhaps others will each have their own preference on upgrading their ship), … but personally i try to get the bonus items: RATE, BULLET, and SPEED up as quickly as possible (so you can move your ship around much faster so that you can collect more of the falling bonus icons, and the fast/numerous bullets allow you to clear enemies much quicker)

    in reply to: Peer testing notes / findings / suggestion etc #3172
    vtk
    Spectator

    Peer it’s a shame you dont have any more controllers such as a modern vectrex controller, as those original controllers are not so great are they (even when they are in good condition!) 🙂

    in reply to: Peer testing notes / findings / suggestion etc #3171
    vtk
    Spectator

    cool, it’s certainly good to have some spares especially when they are currently cheap to buy

Viewing 15 posts - 61 through 75 (of 116 total)