A while ago I had a friendly discussion, whether a game like Donkey Kong is possible on a Vectrex. (No, I don’t intend to build a Donkey Kong clone – my excercises here are purely accademic) The general question was,…
November 2nd – Sound samples revisited
I haven’t done anything specifically related to Vectorblade for over a months now. I am thinking about stuff to “fill” it up a little more besides pure gameplay. Little stuff that will make a complete “round” package. You have seen…
15th of October 2018 – Strings revisted
A while ago I did a first blog entry on Strings – see: Print String. Today I like to add a few lines (both entries can also be found in the Vide help). If your Vectrex has only the slightest…
11th of October – The Disc!
You know – I really like the stuff that Alex Herbert did. Above is the an image of the “credits” of his Protector/YASI release, a spinning disc with two scrolltexts. It looks stunning on a real vectrex. I always was…
24th of May – John Hall
Interlude… Some spare time befor the holiday … I will not start with new Vectorblade stuff, so I thought I might do some “small” stuff I wanted to do for quite some while. I think it was last year that…
13th of May – Explosions
A little “interlude” about different thoughts I had the last days about explosions. Not much text – just a video – and a download if interested: Explosions.zip
6th of February 2018 – VPatrol ingenuity part III
If you played VPatrol – you know what that is. I personally think it represents a glider taken from a TV series called “Space: 1999” (German: “Mondbasis Alpha 1”). That glider is part of the calibration routine within VPatrol. You…
25th of January 2018 – VPatrol ingenuity part II
This is an image of the interior of my VPatrol card. Today I would like to concentrate on the upper left corner: That is the eEprom Kristof uses to store calibration information, high scores, acchievments and options. You might say…
25th of Janurary 2018 – VPatrol ingenuity part I
The last days (since I got it) I have been looking at VPatrol. I played it a lot – and also examined it a lot. Its a wonderful game – which really goes to the limit of what the vectrex…
28th of November – Collision detection
As mentioned in my last post – “der Luchs” is (re-) programming his game “Menschenjagd”. We met at an event last month and came to talk to each other. One thing led to another and he asked my opinion about…