Peer, tried another Black Hole – dunno if its any better though… It sort of gets “chaotic” after a while… Also. I honestly tried to do some Vectorblade stuff – and actually I really did! But not what I wanted……
9th of January – getting distracted

Peer, tried another Black Hole – dunno if its any better though… It sort of gets “chaotic” after a while… Also. I honestly tried to do some Vectorblade stuff – and actually I really did! But not what I wanted……
Today for the first time in a month I did some “Vectrex”. I had a nice holiday, nice XMas and a not so nice little illness.But today – I fired up a Vectrex again! First I did a tiny little…
Just some short info. a) I uploaded a new Vide version (2.10) with all recent changes/bugfixes. This is the first version, that needs Java 10 installed! b) following might become some highscore “edit” for Vectorblade: But obviously not finished yet.…
This weekend I visited a “retro” event nearby – the “DoReCo”. I’ve been there only for a couple of hours despite it being a 3 days event. I guess I am not really an “event” type of person. Anyway –…
Some great news! I have been in contact with EMV Software – the company responsible for the game WARBLADE – and they gave their ok for my Vectorblade. So I have at least a word of consent of them to…
I should at least try to write something VIDE related on a VIDE – blog. So today – I’d like to present my current Vectorblade project setup in Vide. Which actually uses many of Vide’s specialties. 1) File scripting For…
Just a short update. Vectorblade is still alive and kicking. I have created all 100 levels I wanted. These must still be fine tuned, but it is a huge step for me, because level editing was really repetetive and thus…
Just a small summary of what I have been up to lately. Vectorblade (software) There were a couple of “tough” weeks. At first I forced myself to enter level design. Some – perhaps 10 – days ago I had finished…
I offer for download the last “public” alpha version, that I will most probably do for Vectorblade. This version is still using less than 64kB of memory – so with the appropriate hardware you can try this version. I tested…
The last couple of “major” updates I did to vectorblade were always boss related. Finaly this is ended (or at least for the major part). Each boss is sort of a mini game of its own – at least programming…