Vectorblade. Is driving me still nuts. I more or less decided to do the “bosses” next. Last time I showed you parts of the new insect boss. Meanwhile I have progressed to the next boss – the Sinistar themed levels…
11th of July, Hardware…

Vectorblade. Is driving me still nuts. I more or less decided to do the “bosses” next. Last time I showed you parts of the new insect boss. Meanwhile I have progressed to the next boss – the Sinistar themed levels…
For about the last ten days or so I have been brooding about the first boss. I decided that the mecha-boss that is currently the boss was not fitting for the insect themed first 25 levels. In the back of…
After a little hiatus (holidays, PS4 and other games) – I started with Vectorblade again, and reached internaly a stable alpha 3. To celebrate that I did another short video – this time a complete playthru… Regards Malban
Thinking about doing another space oriented theme within vectorblade. I happen to have the idea of a giant sized spacecraft in the shape of a globe – as a boss fight. Don’t think anyone ever had an idea as such.…
A little “interlude” about different thoughts I had the last days about explosions. Not much text – just a video – and a download if interested: Explosions.zip
Hi, one month without an update – also one month on my side with very little Vectrex impact. I finished Fallout IV (and played on for quite some time), started Skyrim VR, God of War, Wipout (VR) – and played…
Current version known deficiencies: – only 27 Levels – sound „design“ is copy/paste of sounds used in Release -> not done! – highscore table is copy/paste from Release -> not done! – no game over or intro screen – explosions…
After some pondering – I decided I just keep going and see where coding leads me. Thanks for all suggestions and kind words! Following optimizations have been done: – halfed the animation size of (most) bonus – rotation of…
First bossfight. And “just” a video: If you want to do something good for me/the game… cheer me up. Because right now I am a little bit “disheartened”… (explained in the video…) 🙁 Malban
Juggling the current numbers… (collision detection for scoopies is finished btw) One single bullet in average uses about 133 cycles. This includes positioning, drawing and collision detection. Which in my oppinion is already really fast. Doing 120 of them round…