Just for your information, I have been on a training course last week, and next week will again be a 1 week holiday. (and just in case you are curious – I am now an ITIL expert, the course was…
Malban – 23th of October 2016

Just for your information, I have been on a training course last week, and next week will again be a 1 week holiday. (and just in case you are curious – I am now an ITIL expert, the course was…
Funny, when I have the least time it seems that I am most productive, I didn’t expect to do anything vide related this week, but it seems that I did something after all. It also seems that I constantly say…
Hi folks, just a short notice of what I have been up to vectrex related. I admit I was not as industrious as in the past, but nonetheless I did some “small” things. I updated the internals of PSG emulation…
YM – revisited! The last couple of days I revisted YM-files. To the “generator” were added a few more options. The saveable file formats have been expanded to include “uncompressed” and “optimized speed” (the shown “streamed” variant has no vectrex…
Starting to finalize the new enhancements to vecci. The HLR is now automatic “apply-able” to rotations, there were some bugfixes neccessary – even did fix some older bugs. New today is an import realization for another file format – vecci…
Hidden line removal is coming after all… I have to “beautify” the face input and do more testing, and make sure it doesn’t effect other stuff in vecci, but overall – it is working. Ok “Fell” – next I will…
What you see above is a preliminary editor/uploader for Vec32. In the upmost section you must enter the serial port and the “mount position” of the USB device (the editor will remember once entered), after doing that, press “connect” –…
Version 1.0 is released! After about 9 months of nearly continuous development I am proud to declare V1.0 of Vide as finished (bugfixes might be in order though). To my knowledge all (to me) known vectrex programs can be run…
Just a short update of what I have been up to after throwing opengl into the bin :-). First I started out building a small demo for the vectrex – after all, programming the thing and using vide is always…
Just a quick notice. The above image is one of Vide running parallel output on the “normal” output routine (slow java – right) and a “rudimentary” openGL (support from lwjgl 3) output. It can be more or less easily be…