Malban

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  • in reply to: Achievements: Order, … #3554
    Malban
    Keymaster

    Ehm, that was EXACTLY the order that was first implemented!

     

    in reply to: The Shop – styling? #3550
    Malban
    Keymaster

    … which are about 55 vectors – as many as the Tree…

    Which means I can display it in about the same size as the tree… Do you want that?

    in reply to: [Bug] beta 23 only minestorm bonus appear #3542
    Malban
    Keymaster

    Yea… didn’t switch that off… go training… 🙂

    Wait for the next beta… everything will be fine again…

     

    in reply to: The Shop – styling? #3541
    Malban
    Keymaster

    But than again … it perhaps is just a potted plant in the salesroom….

     

    in reply to: The Shop – styling? #3540
    Malban
    Keymaster

    Yea… No!

    No time for that.

    And that little tree has 60+ vectors – you are welcome to count the vectors on the complete humanoid Merchant – but that probably goes between 150-300. No Way I can display that and in that size…

     

    in reply to: The Shop – styling? #3534
    Malban
    Keymaster

    For some reason that “merchant” reminds me of Harry Potter, the scar, the hair…

    Anyway – that picture is a little to detailed – and for an alien a little bit to human…

    Tell you what – I’ll take a part of the picture and that will be our “arboreous alien merchant…”

     

    And only we know what that is 🙂

     

    • This reply was modified 6 years, 3 months ago by Malban.
    • This reply was modified 6 years, 3 months ago by Malban.
    in reply to: Downloadable Vectorblade versions #3513
    Malban
    Keymaster

    c) Sure…

    if there is no help text – you ask questions.

    If there is a help text – you ask questions.

    … I see why I should shorten it :-)….

     

    in reply to: GeoAnas' testing notes / findings / suggestions etc #3511
    Malban
    Keymaster

    … and exactly like you said IS already implemented…

    The initials are taken from the score place that you “overwrite”.

    Button 3 accepts the letter the cursor is on at the time.

     

    (Button 1 help – also tells you that…)

    Gee – I thought you “old” guys could always figure stuff out of your own?

    🙂

     

    in reply to: Peer testing notes / findings / suggestion etc #3506
    Malban
    Keymaster

    Thx for the checking… will do all of the above…

    in reply to: Downloadable Vectorblade versions #3502
    Malban
    Keymaster

    Vectorblade_Beta23.bin – 10th June 2019

    Headache is a bit better…. did some minor changes:

    done: buy a lesser weapon than equipped, buying “lesser weapons” reduced money in shop, but did not buy weapon
    done: pause – still breaks the intro sequence of a wave
    done: Option: Reset
    done: Shop – buy SECRET MESSAGES
    done: Option: display secret messages
    done: added option to “unconfigure” the Major Havoc part, and non debug versions it is now “out of the game!”

     

    I also did a little survey – bank 0 which I had reserved for the major havoc part – has only about 4000 bytes of space left.

    (all other banks about only a few hundreds).

    I estimated, that for the Major Havoc part I’d need 10kB, so I am a “little” short by now, and I don’t know what you guys still will come up with.

    (the whole Help “System” ate nearly 8KB, Texts use so much memory…)

    So the question is:

    a) do I still try a (pretty diminished) MH part?
    or
    b) save the memory – for may be the one or other stuff that might come up with, and instead of a completly new game system, add eventually more “direct” Vectorblade stuff.

    Opinions?

     

    PS
    If Major Havoc is “out”, than right now except stuff that might come up – I nearly implemented all I wanted…

     

    in reply to: Downloadable Vectorblade versions #3498
    Malban
    Keymaster

    Vectorblade_Beta22.bin – 9th June 2019

    I got a Headache – not going to do any more on VB today – so I might as well post the current status…

    done: helmut: I’ve just realized that you can scroll the “Achievement” screen, too. Up/down arrows would be a really good idea,
    here.
    done: secret three scoopies -> wrong message “P…”?
    done: vtk:i noticed after i finished playing and went into game settings, now i can see in settings it is set to difficulty NORMAL.
    however i noticed now i cant change it back to EASY if i wanted to play in EASY mode again?

    — FOR TESTING following is implemented in the current version:

    reason: vtk: some thoughts about the final level 100 boss: i had autofire+laser combined, and he is way too easy. he can be killed way too quickly (in a couple of seconds. it’s no challenge so unfortunately it feels like an anti-climax).

    laser on boss fight easy does 1/4 quarter of damage
    laser anywhere else does 1/2 damage

    armor: renders invulnerable for 1 second upon trigger

     

    in reply to: vtk testing notes / findings / suggestions etc #3497
    Malban
    Keymaster

    While on the matter of being to easy…

    If you come to it…

    Is the “P” bonus too powerfull? Should I remove it as a bonus DROP and just sell it in the shop for a lot more of money?

    (like 10000 credits or so)?

    in reply to: vtk testing notes / findings / suggestions etc #3496
    Malban
    Keymaster

    Laser:

    Ok.

    I am open to suggestions – but for now I leave it as it is, in the hopes that other testers aquire it too and can build an opinion and also give some input on this.

    Did anyone else than VTK got a laser yet?

    in reply to: vtk testing notes / findings / suggestions etc #3488
    Malban
    Keymaster

    im wondering how the shield works, when you take a hit…

    You are confusing ARMOR and SHIELD.

    A shield protects you from a everything! – For a certain period of time.

    The armor protects you from one shot – once, but till it is triggered. The armor does not protect you from multiple shots and not from any form of collision with an enemy. It also does not trigger any invulnerability after it absorbs one shot…

     

    some thoughts about the final level 100 boss: i had autofire+laser combined, and he is way too easy.

    Any boss on EASY can be killed in a matter of seconds with laser and autofire. Do you suggest I make the bosses more difficult if you have a better weapon?

     

     

    …with this final boss, on the real vectrex screen it seems that there are too many vectors crammed into a small space in some parts of the ship (i have circled problem areas in the picture below…

    Check the next beta – I have uploaded a new bin in the “privateBeta” directory called “Boss4Intensity.bin”, check that out – better? (I reduced some intensity)

     

    i noticed after i finished playing and went into game settings, now i can see in settings it is set to difficulty NORMAL. however i noticed now i cant change it back to EASY if i wanted to play in EASY mode again?

    Thats a bug – I haveto correct it.

    ps. also in the settings screen, i noticed for me, i cant get the entries: SECRETS and RESET to do anything (work in progress?)

    Thats unfinished – doesn’t do anything yet…

     

    in reply to: Downloadable Vectorblade versions #3486
    Malban
    Keymaster

    Vectorblade_Beta21.bin – 9th June 2019

    done: vtk: fade out title

    done: Jacek : boss 4, animation still missing – but the intro boss (non wobbling) is there

    done: vtk:  for the big passing fly-by ship of the intro animation, can his overall brightness be increased?

    done: helmut: Order of achievements – highest first to lowest

    done: (perhaps) helmut: Movie: More vertical spacing
    Currently, the Vector Blade “movie” looks a bit cramped.
    Suggestion: There should be more empty lines /vertical spacing, e.g. after “Vector Blade” there could be 2-3 empty lines. Also
    the credits (all the names of the people) are a bit cramped; increasing the vertical spacing a bit would make it look better.

    done: if you die during a boss fight – the boss pushes you an random (1-5) levels back in your progress?

    done: helmut: Currently, when shooting a letter to enter the initials, the initial is added and nothing else happens.
    Suggestion: The shot letter might explode. Or the shot letter might move to the appropriate position. Or…

    done: Helmut: What the original Warblade does… it prints little bars as to where between minimum and maximum speed you are. It does not tell you any value – but there you know at least approximately where you stand.
    (in Vectorblade the speed values range from 500 (minimum) to 1025 (maximum) in 25 unit steps…

    done: (is it with above?) helmut:
    [Idea]: Shop: Player’s current level
    Currently, the player has little idea how many speed levels, bullet levels, rate levels, and so on are. The player might find out by having a look in the status but when the shop is displayed he/she cannot open the status. So buying items is more or less a matter of feeling.
    Suggestion: In the shop the current level of the player for the appropriate item could be shown (e.g. Speed+ 5 100). This way the player could decide better which items to buy and he/she would get a better feeling for the levels.

     

Viewing 15 posts - 256 through 270 (of 411 total)