Malban
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Malban
KeymasterThat what I ment – the Boss level is preceeded by a “BOSS LEVEL” message!
Malban
KeymasterMore exactly:
levels dw level1 ; normal dw level2 ; normal dw level3 ; biggy dw level4 ; kamikaze, warp dw level5 ; shop dw level6 ; normal dw level7 ; biggy dw level8 ; challenge, warp dw level9 ; normal dw level10 ; shop dw level11 ; biggy dw level12 ; kamikaze, warp dw level13 ; normal dw level14 ; normal dw level15 ; biggy, shop dw level16 ; challenge, warp dw level17 ; normal dw level18 ; normal dw level19 ; biggy dw level20 ; shop, kamikaze, warp dw level21 ; normal dw level22 ; normal dw level23 ; biggy dw level24 ; challenge, warp dw level25_Boss2_Queen ; Queen dw level25 ; normal , shop dw level26 ; normal dw level27 ; biggy dw level28 ; kamikaze, warp dw level29 ; normal dw level30 ; shop dw level31 ; biggy dw level32 ; challenge, warp dw level33 ; normal dw level34 ; normal dw level35 ; biggy, shop dw level36 ; kamikaze, warp dw level37 ; normal dw level38 ; normal dw level39 ; biggy dw level40 ; challenge, warp, shop dw level41 ; normal dw level42 ; normal dw level43 ; biggy dw level44 ; kamikaze, warp dw level45 ; normal, shop dw level46 ; normal dw level47 ; biggy dw level48 ; challenge, warp dw level49 ; normal dw level50_Boss3_sinistar ; Sinistar dw level50 ; normal, shop ; all tie fighter swoop in from all sides dw level51 ; normal, biggy ; vader from both sides dw level52 ; kamikaze, warp ; 3 vader parallel from above dw level53 ; normal ; two shields, 3 x wing dw level54 ; normal; five middle shields all enemy from side dw level55 ; hard; biggy, shop ; from all sides, dw level56 ; challenge, warp dw level57 ; hard; normal; from all sides all enemies dw level58 ; normal ; shield loop dw level59 ; biggy dw level60 ; kamikaze, warp , shop dw level61 ; normal ; make it a 60 spawner with x ids dw level62 ; normal dw level63 ; biggy dw level64 ; challenge, warp dw level65 ; hard; normal shop ; from all sides all enemies dw level66 ; normal dw level67 ; hard; biggy ; from all sides, dropping debris dw level68 ; kamikaze, warp dw level69 ; normal dw level70 ; normal, shop dw level71 ; biggy dw level72 ; challenge, warp dw level73 ; normal dw level74 ; normal dw level75_Boss4_deathstar ; Deathstar dw level75 ; biggy, shop dw level76 ; kamikaze, warp dw level77 ; normal dw level78 ; normal dw level79 ; biggy dw level80 ; challenge, warp , shop dw level81 ; normal - tribble dw level82 ; normal dw level83 ; biggy, dw level84 ; kamikaze, warp dw level85 ; normal , shop dw level86 ; normal dw level87 ; biggy - Bug Nirvana dw level88 ; challenge, warp dw level89 ; normal dw level90 ; normal , shop dw level91 ; biggy dw level92 ; kamikaze, warp dw level93 ; normal dw level94 ; normal dw level95 ; biggy , shop - Bug Nirvana II dw level96 ; challenge, warp dw level97 ; normal dw level98 ; normal dw level99 ; biggy - random shots dw level100_Boss1_Borg ; Borg dw 0
Malban
KeymasterEvery fifth level.
Malban
KeymasterBoss Level is there… shop not – you are right.
But a shop is not a “level” – so there is no “level” transition…
Malban
KeymasterPPS
Also:
I still intend to release Vectorblade into public domain, and make it runnable on VecFever (runnabilty needs soldering skills, what I mean “high score saveable).
So there most probably will be versions without a manual!
Malban
KeymasterWell.
The help system will stay. Even if it it some way might be an overkill. Thing is even if you don’t like it, you can easily totally ignore it – just don’t press button 1.
I am VERY inclined not to include the VecVox part. I’ll leave it in the source code with a “define” switch – so anyone who “later” wants to have a version with it, can compile it in.
I’ll further listen to my beta testers – and if they come up with good ideas – I will enhance VB accordingly.
Meanwhile – while I still HAVE some space left, I will (if time permits) continue on MH. If at some point it becomes to large – or I need the space for other more important stuff, than I will skip it for sure.
Who knows it might become a little game of its own, after all – the “engine” behind it has been in development longer than Vectorblade. (But than it won’t be MH related, than it will be more jumpi and runni – like “thing on a vectorspring” 🙂 )
Cheers
Malban
PS
The help is also to “show off”, how large strings can be printed without losing the 50Hz goal…. har har har…Malban
KeymasterROFL
You beta testers as a bunch are killing me :-).
One wants help text, the other wants to figure out stuff.
One wants to get rid of text, and the other wants to put a big sign “SHOP” on the shop… to know its a SHOP :-)…
But…
As said right in the beginning… keep it coming …Â but don’t be mad if I don’t do everything…
Malban
KeymasterThe way Kristof (if I remember correctly – it’s already been 1 1/2 year ago that I looked at it) “shortened” his text memory, was to have actually “pointers”(memory address) to “words” (text) stored, and sentences were made up by a bunch of pointers, which I guess were defined as macros with the name of the words. As soon as a word has at least 4 letters and is used more than once, the memory imprint is at least equal – with every following usage there are saved bytes.
(one could actually apply a RLE scheme and/or additional indirection and use only one byte)For Vectrex I think this would be the route to take.
Decoding letters does not work, unless you decode them before actually printing them.
Each “line” of a letter must be printed in EXACTLY 18 cycles, you can’t decode in that time.
If you use a buffer – you have at least one loop more – which lengthens the overal printing time dramatically, I probably could only display 2/3 (at most) of the text I am displaying now.
If you have said pointers, the actuall output to screen would stay exactly the same, and no additional computanial resources are needed.
That said, I will for now just procede and pretend that I have enough memory – and look where it leads me.
Thanks for the offer – I might take you up on that!Regards
Malban
Malban
Keymasterhehe, you were fast to download… there is anew 24 version, that is not “super” – but otherwise the same 🙂
Malban
KeymasterI changed the order – again :-).
Gee – what happened to: “We old gamers used to figure things out, we don’t need additional explanation?”
Ranks are like “DefCon” – DefCon 5 is peace, DefCon 1 is war.
Ranks 1 is “better” than Rank 3. (Hm… is war now better than peace???)
Should also be VERY obvious if you look at the conditions what you need to achive to get the ranks.
Anyways…
Even than… the actual order is absolutely irrelavant, if you fullfull the conditions – you get the achievements reward.Even if I totally mix them up…
Malban
Keymastera) as somewhere else, it is now implemented, that the default initials are from the score that is replaced
b) button 3 confirms current letter
c) says so in the help 🙂
d) The letter that you shoot is selected. The shot flies straight up. Not going to change.
c) I have seen it also very often in arcade and also “arcade like” computer games, that the last letter ends the input sequence.
I will not add an “end” or the like. What I “could” do as a compromise – that I not end with the last letter, but with a differen button press.
(Button 1 end, Button 2 nothing, Button 3 keep current letter, Button 4 shoot).
Might that be a solution?
(Also as Flowering goes -> the shot letters now fly to their destination!)
Malban
KeymasterVectorblade_Beta24.bin – 11th June 2019
done: no Minestorm
done: Peer: Text adjustments
done: Peer: from reset go to “beginning”, not options loop
done: sounds in shop now correct (I think)
done: achievement fireworks longer!
done: todo play promotion jingle
done: player blackhole extro sound
done: vox tryout
done: helmut: scrollTextsDirect
done: Nico: Merchant version in shop
done: Nico consistent now- I know, that the shop is not finished yet. I noticed if you try to buy something that you have already/are maxed there is no sound, exept life and autofire. If clicking on these hou hear the “buy” sound even if the item is not bought.
done: cant figure out a way to detect… todo – detcted whether voc is connected, if I keep it it will be a “setting”
done: not reproduceable: Nico: sometime there is a permanent buzzing sound inside the options menu
done: reordered Achievements – again!This version uses VecVox. I probably remove it again – pending huge protests… 🙂
@Eric:
No didn’t do any text optimizing. And actually I don’t think I am going to – I am a bit to lazy for that.
I know Kristof (Vector Patrol) has pretty carzy optimized string printing. But I think I leave that for others, unless i REALLY have to.If I find time in the next two days, following things are open:
- Major Havoc – at least a working tryout
- last boss animations from Jasec are still missing
- helmut: Scrolling vs. Paging
- Nico: On the desktop screen you begin with greetings, which is kind, but it would be more informative to show the different bonus items first.
- ??? Nico: I’d love to see a really short introduction text, like “Captain V. Tiberius Rex – you are the last hope to rescue the galaxy from the Alien invasion….” on this screen.
- VecFever: saving support
- double data fast abc – check circle data?, bh bhcircleData in bank1, circle data in particles bank 0
- ?triangles on desktopn top/bottom not equal
- jingle on minestorm success?
- minestorm success also print about 1000 credits?
- in demo mode also do a high score table!
- Hardcore mode
- level select
- is it still? ->wobble in challenging stage, when bonus are still dropping
- add beta tester credits
Malban
KeymasterI tried the black ones -> to many vectors. The last one from Nic works good though…
Will be in the next beta.
Malban
KeymasterAlso:
I have still not decided which route to take (Major Havoc or not) – seems you as a group are also undecided (yeah!).
I’ll upload a new beta tonight (probably 15h or so from now), that will at least fix the Minestorm thingy.Last night I tried something, that has been itching me for quite some time now…
The original Warblade had speech output during the whole game. Yesterday I partially implemented that, using VecVox.Does anyone of you have a VecVox device? It works well, although building actuall words that one can more or less well understand took me ages (even using Vide).
While it works – and is “nice” – for me it somehow does not feel completely right, having the general sound coming from the vectrex and the speech from some other device, it doesn’t really feel like the speech and vectorblade belong together.
Do any of you guys have a VecVox and care to try?
At the moment (although I invested quite a bit of time) – I more or less feel like I would like to cancle that …Malban
Malban
KeymasterHm, the achievemts are disjunct.
There are only achievements and level of achievements.But the achievments itself have no natural order – so you “two”- order system does not make sense – or I don’t understand it.
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