Malban

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  • in reply to: The Shop – styling? #3620
    Malban
    Keymaster

    That what I ment – the Boss level is preceeded by a “BOSS LEVEL” message!

     

    in reply to: Questions & Answers #3618
    Malban
    Keymaster

    More exactly:

     

    levels 
                        dw       level1                       ; normal 
                        dw       level2                       ; normal 
                        dw       level3                       ; biggy 
                        dw       level4                       ; kamikaze, warp 
                        dw       level5                       ; shop 
                        dw       level6                       ; normal 
                        dw       level7                       ; biggy 
                        dw       level8                       ; challenge, warp 
                        dw       level9                       ; normal 
                        dw       level10                      ; shop 
                        dw       level11                      ; biggy 
                        dw       level12                      ; kamikaze, warp 
                        dw       level13                      ; normal 
                        dw       level14                      ; normal 
                        dw       level15                      ; biggy, shop 
                        dw       level16                      ; challenge, warp 
                        dw       level17                      ; normal 
                        dw       level18                      ; normal 
                        dw       level19                      ; biggy 
                        dw       level20                      ; shop, kamikaze, warp 
                        dw       level21                      ; normal 
                        dw       level22                      ; normal 
                        dw       level23                      ; biggy 
                        dw       level24                      ; challenge, warp 
                        dw       level25_Boss2_Queen          ; Queen 
                        dw       level25                      ; normal , shop 
                        dw       level26                      ; normal 
                        dw       level27                      ; biggy 
                        dw       level28                      ; kamikaze, warp 
                        dw       level29                      ; normal 
                        dw       level30                      ; shop 
                        dw       level31                      ; biggy 
                        dw       level32                      ; challenge, warp 
                        dw       level33                      ; normal 
                        dw       level34                      ; normal 
                        dw       level35                      ; biggy, shop 
                        dw       level36                      ; kamikaze, warp 
                        dw       level37                      ; normal 
                        dw       level38                      ; normal 
                        dw       level39                      ; biggy 
                        dw       level40                      ; challenge, warp, shop 
                        dw       level41                      ; normal 
                        dw       level42                      ; normal 
                        dw       level43                      ; biggy 
                        dw       level44                      ; kamikaze, warp 
                        dw       level45                      ; normal, shop 
                        dw       level46                      ; normal 
                        dw       level47                      ; biggy 
                        dw       level48                      ; challenge, warp
                        dw       level49                      ; normal 
                        dw       level50_Boss3_sinistar       ; Sinistar 
                        dw       level50                      ; normal, shop  ; all tie fighter swoop in from all sides
                        dw       level51                      ; normal, biggy ; vader from both sides
                        dw       level52                      ; kamikaze, warp ; 3 vader parallel from above
                        dw       level53                      ; normal ; two shields, 3 x wing
                        dw       level54                      ; normal; five middle shields all enemy from side
                        dw       level55                      ; hard; biggy, shop  ; from all sides, 
                        dw       level56                      ; challenge, warp
                        dw       level57                      ; hard; normal; from all sides all enemies
                        dw       level58                      ; normal ; shield loop
                        dw       level59                      ; biggy
                        dw       level60                      ; kamikaze, warp , shop 
                        dw       level61                      ; normal ; make it a 60 spawner with x ids
                        dw       level62                      ; normal 
                        dw       level63                      ; biggy 
                        dw       level64                      ; challenge, warp
                        dw       level65                      ; hard; normal shop ; from all sides all enemies
                        dw       level66                      ; normal 
                        dw       level67                      ; hard; biggy  ; from all sides, dropping debris
                        dw       level68                      ; kamikaze, warp 
                        dw       level69                      ; normal
                        dw       level70                      ; normal, shop  
                        dw       level71                      ; biggy 
                        dw       level72                      ; challenge, warp
                        dw       level73                      ; normal 
                        dw       level74                      ; normal 
                        dw       level75_Boss4_deathstar      ; Deathstar
                        dw       level75                      ; biggy, shop 
                        dw       level76                      ; kamikaze, warp 
                        dw       level77                      ; normal 
                        dw       level78                      ; normal 
                        dw       level79                      ; biggy 
                        dw       level80                      ; challenge, warp , shop 
                        dw       level81                      ; normal - tribble
                        dw       level82                      ; normal 
                        dw       level83                      ; biggy, 
                        dw       level84                      ; kamikaze, warp 
                        dw       level85                      ; normal , shop 
                        dw       level86                      ; normal 
                        dw       level87                      ; biggy - Bug Nirvana
                        dw       level88                      ; challenge, warp
                        dw       level89                      ; normal 
                        dw       level90                      ; normal , shop 
                        dw       level91                      ; biggy 
                        dw       level92                      ; kamikaze, warp 
                        dw       level93                      ; normal
                        dw       level94                      ; normal
                        dw       level95                      ; biggy , shop   - Bug Nirvana II
                        dw       level96                      ; challenge, warp
                        dw       level97                      ; normal 
                        dw       level98                      ; normal 
                        dw       level99                      ; biggy - random shots
                        dw       level100_Boss1_Borg          ; Borg
                        dw       0
    in reply to: Questions & Answers #3617
    Malban
    Keymaster

    Every fifth level.

    in reply to: The Shop – styling? #3615
    Malban
    Keymaster

    Boss Level is there… shop not – you are right.

    But a shop is not a “level” – so there is no “level” transition…

    in reply to: Downloadable Vectorblade versions #3613
    Malban
    Keymaster

    PPS

    Also:

    I still intend to release Vectorblade into public domain, and make it runnable on VecFever (runnabilty needs soldering skills, what I mean “high score saveable).

    So there most probably will be versions without a manual!

    in reply to: Downloadable Vectorblade versions #3612
    Malban
    Keymaster

    Well.

    The help system will stay. Even if it it some way might be an overkill. Thing is even if you don’t like it, you can easily totally ignore it – just don’t press button 1.

    I am VERY inclined not to include the VecVox part. I’ll leave it in the source code with a “define” switch – so anyone who “later” wants to have a version with it, can compile it in.

    I’ll further listen to my beta testers – and if they come up with good ideas – I will enhance VB accordingly.

    Meanwhile – while I still HAVE some space left, I will (if time permits) continue on MH. If at some point it becomes to large – or I need the space for other more important stuff, than I will skip it for sure.

    Who knows it might become a little game of its own, after all – the “engine” behind it has been in development longer than Vectorblade. (But than it won’t be MH related, than it will be more jumpi and runni – like “thing on a vectorspring” 🙂 )

    Cheers

    Malban

    PS
    The help is also to “show off”, how large strings can be printed without losing the 50Hz goal…. har har har…

     

    in reply to: The Shop – styling? #3611
    Malban
    Keymaster

    ROFL

    You beta testers as a bunch are killing me :-).

    One wants help text, the other wants to figure out stuff.

    One wants to get rid of text, and the other wants to put a big sign “SHOP” on the shop… to know its a SHOP :-)…

    But…

     

    As said right in the beginning… keep it coming …  but don’t be mad if I don’t do everything…

     

    in reply to: Downloadable Vectorblade versions #3608
    Malban
    Keymaster

    The way Kristof (if I remember correctly – it’s already been 1 1/2 year ago that I looked at it) “shortened” his text memory, was to have actually “pointers”(memory address) to “words” (text) stored, and sentences were made up by a bunch of pointers, which I guess were defined as macros with the name of the words. As soon as a word has at least 4 letters and is used more than once, the memory imprint is at least equal – with every following usage there are saved bytes.
    (one could actually apply a RLE scheme and/or additional indirection and use only one byte)

    For Vectrex I think this would be the route to take.

    Decoding letters does not work, unless you decode them before actually printing them.

    Each “line” of a letter must be printed in EXACTLY 18 cycles, you can’t decode in that time.

    If you use a buffer – you have at least one loop more – which lengthens the overal printing time dramatically, I probably could only display 2/3 (at most) of the text I am displaying now.

    If you have said pointers, the actuall output to screen would stay exactly the same, and no additional computanial resources are needed.


    That said, I will for now just procede and pretend that I have enough memory – and look where it leads me.
    Thanks for the offer – I might take you up on that!

    Regards

    Malban

     

    in reply to: Downloadable Vectorblade versions #3605
    Malban
    Keymaster

    hehe, you were fast to download… there is anew 24 version, that is not “super” – but otherwise the same 🙂

    in reply to: Achievements: Order, … #3603
    Malban
    Keymaster

    I changed the order – again :-).

    Gee – what happened to: “We old gamers used to figure things out, we don’t need additional explanation?”

    Ranks are like “DefCon” – DefCon 5 is peace, DefCon 1 is war.

    Ranks 1 is “better” than Rank 3. (Hm… is war now better than peace???)

    Should also be VERY obvious if you look at the conditions what you need to achive to get the ranks.


    Anyways…
    Even than… the actual order is absolutely irrelavant, if you fullfull the conditions – you get the achievements reward.

    Even if I totally mix them up…

     

    in reply to: Highscore list (entering a new highscore) #3602
    Malban
    Keymaster

    a) as somewhere else, it is now implemented, that the default initials are from the score that is replaced

    b) button 3 confirms current letter

    c) says so in the help 🙂

    d) The letter that you shoot is selected. The shot flies straight up. Not going to change.

    c) I have seen it also very often in arcade and also “arcade like” computer games, that the last letter ends the input sequence.

    I will not add an “end” or the like. What I “could” do as a compromise – that I not end with the last letter, but with a differen button press.

    (Button 1 end, Button 2 nothing, Button 3 keep current letter, Button 4 shoot).

    Might that be a solution?

    (Also as Flowering goes -> the shot letters now fly to their destination!)

    in reply to: Downloadable Vectorblade versions #3599
    Malban
    Keymaster

    Vectorblade_Beta24.bin – 11th June 2019

    done: no Minestorm
    done: Peer: Text adjustments
    done: Peer: from reset go to “beginning”, not options loop
    done: sounds in shop now correct (I think)
    done: achievement fireworks longer!
    done: todo play promotion jingle
    done: player blackhole extro sound
    done: vox tryout
    done: helmut: scrollTextsDirect
    done: Nico: Merchant version in shop
    done: Nico consistent now- I know, that the shop is not finished yet. I noticed if you try to buy something that you have already/are maxed there is no sound, exept life and autofire. If clicking on these hou hear the “buy” sound even if the item is not bought.
    done: cant figure out a way to detect… todo – detcted whether voc is connected, if I keep it it will be a “setting”
    done: not reproduceable: Nico: sometime there is a permanent buzzing sound inside the options menu
    done: reordered Achievements – again!

    This version uses VecVox. I probably remove it again – pending huge protests… 🙂

    @Eric:
    No didn’t do any text optimizing. And actually I don’t think I am going to – I am a bit to lazy for that.
    I know Kristof (Vector Patrol) has pretty carzy optimized string printing. But I think I leave that for others, unless i REALLY have to.

    If I find time in the next two days, following things are open:

    • Major Havoc – at least a working tryout
    • last boss animations from Jasec are still missing
    • helmut: Scrolling vs. Paging
    • Nico: On the desktop screen you begin with greetings, which is kind, but it would be more informative to show the different bonus items first.
    • ??? Nico: I’d love to see a really short introduction text, like “Captain V. Tiberius Rex – you are the last hope to rescue the galaxy from the Alien invasion….” on this screen.
    • VecFever: saving support
    • double data fast abc – check circle data?, bh bhcircleData in bank1, circle data in particles bank 0
    • ?triangles on desktopn top/bottom not equal
    • jingle on minestorm success?
    • minestorm success also print about 1000 credits?
    • in demo mode also do a high score table!
    • Hardcore mode
    • level select
    • is it still? ->wobble in challenging stage, when bonus are still dropping
    • add beta tester credits
    in reply to: The Shop – styling? #3598
    Malban
    Keymaster

    I tried the black ones -> to many vectors. The last one from Nic works good though…

    Will be in the next beta.

    in reply to: General #3580
    Malban
    Keymaster

    Also:

    I have still not decided which route to take (Major Havoc or not) – seems you as a group are also undecided (yeah!).
    I’ll upload a new beta tonight (probably 15h or so from now), that will at least fix the Minestorm thingy.

    Last night I tried something, that has been itching me for quite some time now…
    The original Warblade had speech output during the whole game. Yesterday I partially implemented that, using VecVox.

    Does anyone of you have a VecVox device? It works well, although building actuall words that one can more or less well understand took me ages (even using Vide).

    While it works – and is “nice” – for me it somehow does not feel completely right, having the general sound coming from the vectrex and the speech from some other device, it doesn’t really feel like the speech and vectorblade belong together.

    Do any of you guys have a VecVox and care to try?
    At the moment (although I invested quite a bit of time) – I more or less feel like I would like to cancle that …

    Malban

     

    in reply to: Achievements: Order, … #3555
    Malban
    Keymaster

    Hm, the achievemts are disjunct.
    There are only achievements and level of achievements.

    But the achievments itself have no natural order – so you “two”- order system does not make sense – or I don’t understand it.

Viewing 15 posts - 241 through 255 (of 411 total)