Malban

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Viewing 15 posts - 226 through 240 (of 411 total)
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  • in reply to: Menu: Selecing a menu during fade-in #3877
    Malban
    Keymaster

    Noted…

    in reply to: The Shop – styling? #3818
    Malban
    Keymaster

    Noted. Seems like a good idea.

    I haven’t really started programming yet after the holiday. I always need some time to “settle down” and “get going” again. 🙂

    So – updates to Vectorblade might still be few days in the future, but I keep collecting the issues on my personal todo list.
    (I have actually played a few games myself)

    Did anyone ever test the VecVox version? Didn’t get any feedback whatsoever…

    Malban

     

    in reply to: General #3817
    Malban
    Keymaster

    I think I unlocked it. Not really too familiar with the bbs plugin yet.

    Does it work?

    in reply to: Nico testing notes / findings / suggestions etc #3812
    Malban
    Keymaster

    I’ll look into it.

    I have found a few other things, that need fixing too…

     

    Malban

    in reply to: Downloadable Vectorblade versions #3708
    Malban
    Keymaster

    Hope you will have fun!

    in reply to: vtk testing notes / findings / suggestions etc #3703
    Malban
    Keymaster

    Short return note from the baltic sea …

    I did not change the laser – you somehow had a pulsating bug…

    🤔

    in reply to: Downloadable Vectorblade versions #3657
    Malban
    Keymaster

    Vectorblade_Beta26.bin – 18th June 2019

    I found a little bit of spare time today – so I did some small changes.

    done: high score hi lite selected
    done: hs blink an “underscore” under the current seclected initial instead of letter
    done: high score – no moving while shooting
    done: Boss destroyed you… ” text
    done: to test – end of game count down – multiply by officer rank
    done: shop exit shop with button 4 – but initialize with position -1
    done: too get a better sense of “scrolling” in the achievement view – I added slight “offsets” after scrolling…
    done: get rid of highscore entry – initials “pulsating”
    done: scrolling, and paging in pause mode, “like” in achievements, paging is visualized by TWO arrows

    Also I finaly found the bug, that sometimes a EXTRA bonus letter can have a “Schrödinger” state – its collected but not displayed! This happends, when a letter is “travelling home” and you die while it is travelling. Than it is collected but “not home”. And will never be displayed – and you can’t collect it anymore, since you already got it.

    I didn’t fix it yet – but this was secretly bothering me for months :-).

    Tomorrow is my last day before holidays… so for at least 10 days no more updates from me!

     

    Cheers!

     

    in reply to: Highscore list (entering a new highscore) #3649
    Malban
    Keymaster

    Been playing a bit.

    It’s really a bit annoying, if the character you are trying to shoot – changes after the shot.

    What do you think about not being able to move the letter as long as a shot is in the air?

    That way you wouldn’t be able to miss…

    Also highlighting the selected letter might be a good idea…

    in reply to: Nico testing notes / findings / suggestions etc #3646
    Malban
    Keymaster

    Gz btw… 👍

    in reply to: Nico testing notes / findings / suggestions etc #3645
    Malban
    Keymaster

    Minestorms can be used to skip levels – if luck has it right – you can skip even boss levels.

    The shop is integral part of the level played before. If you skip the end of the level – you skip the shop.

    But most of the time you are able to chose for youself, which route you’d like to take…

    in reply to: Achievement Questions #3644
    Malban
    Keymaster

    You only get achievements at certain points – as documented on the beta page:

     

    Achievements are reached when certain conditions are met. Achievement “tests” are not done “IN GAME”, but only at certain game situations (enter/exit shop, end a level, end of game…). Achievements are collected out of the game as “life time achievements” and are as such available “for ever” once you enabled them. The achievement rewards provide (in general) better start conditions/options for all following games. Most achievement rewards are cummulative.

    in reply to: General #3639
    Malban
    Keymaster

    FYI:

    in reply to: Downloadable Vectorblade versions #3638
    Malban
    Keymaster

    FYI:

    Have a “stable” all clipping MH-engine, finetuning pending. But still disabled in betas.

    I won’t do any -programming- stuff the next days…

    FYI:

    in reply to: Achievements: Order, … #3633
    Malban
    Keymaster

    Hm

    I somehow thought Rank 1 being better than rank 2 ….

    If it is more natural the other way around – I can chnage that no problem…

    Thoughts?

    in reply to: Downloadable Vectorblade versions #3626
    Malban
    Keymaster

    No new version today. Just mentioning 2 points:

    a) The shop has about 300 cycles left befor it hits the 50Hz mark.
    There is no time left to display more. I might be able to squeeze a few cycles out of it. But any worthwhile “sign” will use probably at least 3000 cycles. So either I drop something else – or there will be no additional sign! I just can’t do it!

    b) The last beta was IMHO stable. I’ll prepare a few demo carts for the revival tomorrow, if you find anything crucial (spelling has been corrected @Peer) tell me soon, otherwise I will build 1-2 with Vox and without.

    I was not lazy today, I started with updating the tile engine, and hopefully tomorrow I will have a first functional beta with all the stuff I wanted, which is:
    – defineable levels
    – packing of levels
    – arbitrary tiles
    – smooth scrolling in all directions
    – tile clipping in all directions
    – animated tiles
    – collectable tiles
    – player sprite in the middle
    – collision detection player/tiles
    – MOBs (Moveable objects[animated]) that roam the level, which have a “behaviour” of their own, also clipped in all directions and are “active” even when not displayed

    The last one – MOBs – is the only thing not finished. Everything is working but the clipping when moving not yet completely (I have to adjust the moving of the MOB to the moving of the player), which just has not been implemented yet.

    Surely there must still be optimizing and fine tuning after that, but the “engine” seems to be working good.

    (The round object you saw in the last MH levels… was a closed pacman MOB, that had its movement synced to the player and was not animated yet)

    Malban

Viewing 15 posts - 226 through 240 (of 411 total)