Malban

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Viewing 15 posts - 211 through 225 (of 411 total)
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  • in reply to: General #4145
    Malban
    Keymaster

    Hi,

    just a few lines of whats going on :-).

    I have written down the last feedback of you all on my todo list… which actually isn’t all that long anymore (except the major havoc thingy, which dangles over my head like damocles sword…).

    • I haven’t heard anything about the overlay – so there is still much, much time left.
    • I have all PCBs and PCB related hardware here to build 100 cards
    • I ordered cartridge shells from Sean Kelly
    • I have ordered inlays, box protectors and overlay protectors
    • Jasec made “final” suggestions to the boss animations, which I must still implement
    • Jasec has still on his todo list the box, which when finalized, I will probably give to Chris Parsons (along with cartridge sticker design) and we make this a EU or a EU+Brexit project… 🙂
    • I still have to do the instruction booklet – which probably will be more “work” than fun …

    So – there is still much on the list, but very many things have already been taken care of.

    Currently (the last week or so) I haven’t really done anything on Vectorblade. But that is not neccessarily a bad thing – I have to load up the VB batteries so I can start freshly motivated :-).

    My current vectrex time is mainly spent playing around with the PiTrex Project
    (see: http://vectorgaming.proboards.com/thread/2003/working-on-tailgunner-again?page=10) which is at the moment a very rewarding experience – since we have made great progress in the last days.

    Cheers

    Malban

     

    in reply to: Downloadable Vectorblade versions #4117
    Malban
    Keymaster

    @VTK:
    Laser…
    I already nerfed lasers quite a bit since first implementation.

    Thoughts:

    Current “laser”:
    It can be gotton “early” in game if you collect a complete “EXTRA” in the correct order.
    Would it be a “solution” if that were to change? To some other goody? (if so, what could that be?)

    Also:
    Once you finished level 100, a laser can be bought in the shop (always). Should I remove that? So laser can only ever be gotten thru upgrades?

    Also:
    In higher difficulties – laser does comparable less damage – unless you have more POWER.
    Should I change the Power mechanic?

    Thoughts?

    in reply to: Downloadable Vectorblade versions #4116
    Malban
    Keymaster

    @Helmut
    Have a nice holiday!

    We are losely planing to go to (NEW) Zealand in 2021 :-).

    Cheers!

    in reply to: Downloadable Vectorblade versions #4104
    Malban
    Keymaster

    Vectorblade_Beta27.bin – 10th July 2019

    Following a list of mainly small changes:


    done: shop complete up, second from top not top displayed…
    done: boss 4 player can die when shot is absoult left (minus) and player absolut plus …
    done: shop with 1000 money wobbles (N/A)
    done: Pause wobbles with x 5 (second scroll)
    done: lost EXTRA when dying when in air
    done: pause and scroll still decimates the intro pattern
    done: end of game countdown / score display it longer!
    – Each score is at least displayed 1 second
    – final score waits for button
    done: A short pause after killing the last enemy and then displaying the shop might things clearer and smoother.
    #The shop might even appear at the end of the level as some kind of planet/asteroid/… but that would be probably a bit too much.
    – for now a 1 second pause (just an empty screen … continuity)
    done: At the end of the “movie” the text “KEEP THE VECTREX ALIVE” scrolls in. Currently, this text disappears as soon as it reached the center of the “screen”.
    – 5 additional empty lines
    done: Suggestion: When selecting one of the four menus while the menu is fading in both the triangle and the
    symbol should be highlighted. When deselecting the menu, again, brightness should be set back to current “fade in” brightness.
    done: Yesterday I achieved “ADMIRAL 1 BRONZE STAR” which filled out the full screen width. Adding “RANK:” doesn’t make sense.
    Perhaps centering the rank might look good and might be worth a trial.
    – not changed: a) doesn’t look better, b) takes time, since length of string is “unkown” and has to be computed
    done: Greetings: Four times “Chris”
    I do know that there are many Chrisses around in the Vectrex scene. In the greetings “Chris” is mentioned for times. This looks a bit like a bug.
    Suggestion: Add the first letter of the surname to differentiate the four Chrisses. E.g. Chris P., Chris M., …
    done: Boss 1 background noise
    done: READY player 1 scroll in with SOUND
    done: HighScore scrolling direction changed
    done: some sound was wrong – collecting immune? -> crash aftwer “sound” finished
    done: shop speed bullet etc – are they still positioned correctly? cranky vectrex looks bad!
    done: end of game level count down ping?
    done: add minestorm success sound – same as officer promotion!
    done: inital positions in Highscore were always DOWN
    done: 9000 shots fired / hit -> page two in pause wobbles
    done: black hole sounds wrong!
    done: level ninety ten
    done: level 50-56 one to much
    done: level spoken after “LEVel “display
    done: level spoken doubled
    done: to test: final score “x2″/”x5” must be deleted “beforehand”
    done: to test: EXTRA still not always corect?-> extra in air before shop is displayed after shop in EXTRA and benus is still    going up!
    done: to test: bug: E from extra taken two times? (was hard difficulty)
    done: to test scoopy can be f*cked up (left) – not displayed -but “there”
    done: level boss = announced as level 24
    failure announced as next level
    done: money rank 1 not given!
    done: money rank 1 displays rank 5
    done: remember levels with difficulty – if 1 than max
    done: to test: money sucker explode (+secret) – results more “centered”?
    done: minestortom success sound also when aborted!
    done: super dimond displays wrong
    done: pause screen 2 million points x2 8000 shots. timer 175
    done: to Test laser + EXTRA -> LARGE POINTS! ?
    done: again: to Test money sucker explode – results more “centered”?


    This is a “Tester” release. It has all secrets “open”, everything can be bought in the shop, difficulty can be selected.
    The highest “played” level can also be selected (left right), starts “action packed” with a good equipment.
    VecVox is enabled… Voice changed slightly, and a “level intro” included.

    Amongst others some sounds were again added.
    Right now I have only about 4000 bytes left.

    The current “vision” would be:
    – do a “small” Major havoc part, that randomly ends a minestorm
    – 3-4 different small levels – which on first play through give game extras, like:
    * enable VecVox
    * enable Level Select
    * enable Hardcore mode

    Once these are achieved – “normal” bonuses can be found in the levels.
    Hardcore mode is not implemented yet – its supposed to be a game with ONE live (no extra live obtainable).

    Dunno if I can pull that of with the 4000 byte that I have left… :-(.
    But if – that would be my favourite/final version.

    Cheers!

    PS

    VTK thinks the Laser weapon should be nerfed – they are too strong. What do other testers think?

     

    in reply to: Downloadable Vectorblade versions #4063
    Malban
    Keymaster

    Progress report – but no new beta:


    Unclear!: Crash: Star wars boss, player on the complete right, destroyed by laser, 4 shot…

    done: shop complete up, second from top not top displayed… (well – I know what that means 🙂 )
    done: boss 4, player can die when shot is absoult left (minus) and player absolut plus …
    done: shop with 1000 money wobbles (+ N/A)
    done: Pause wobbles with x 5 (second scroll)
    done: lost EXTRA when dying when in air
    done: pause and scroll still decimates the intro pattern
    done: end of game countdown / score display it longer!
    – each score is at least displayed 1 second
    – final score waits for button
    done: A short pause after killing the last enemy and then displaying the shop might things clearer and smoother.
    #The shop might even appear at the end of the level as some kind of planet/asteroid/… but that would be probably a bit too much.
    – for now a 1 second pause (just an empty screen … continuity)
    done: At the end of the “movie” the text “KEEP THE VECTREX ALIVE” scrolls in. Currently, this text disappears as soon as it reached the center of the “screen”.
    – 5 additional empty lines
    done: Suggestion: When selecting one of the four menus while the menu is fading in both the triangle and the
    symbol should be highlighted. When deselecting the menu, again, brightness should be set back to current “fade in” brightness.
    done: Yesterday I achieved “ADMIRAL 1 BRONZE STAR” which filled out the full screen width. Adding “RANK:” doesn’t make sense.
    Perhaps centering the rank might look good and might be worth a trial.
    – not changed: a) doesn’t look better, b) takes time, since length of string is “unkown” and has to be computed
    done: Greetings: Four times “Chris”
    I do know that there are many Chrisses around in the Vectrex scene. In the greetings “Chris” is mentioned for times. This looks a bit like a bug. Suggestion: Add the first letter of the surname to differentiate the four Chrisses. E.g. Chris P., Chris M., …
    done: Boss 1 background noise
    done: READY player 1 scroll in with SOUND
    done: HighScore scrolling direction changed
    done: some sound was wrong – collecting immune? -> crash aftwer “sound” finished – YES
    done: shop speed bullet etc – are they still positioned correctly? cranky vectrex looks bad!


    Cheers

    in reply to: Downloadable Vectorblade versions #4061
    Malban
    Keymaster

    Today I spent some hours optimizing. I discovered the current version of the shop can “wobble” (Refresh < 50Hz).

    If you place the “cursor” on “rank” and rank is not available, than it refreshes in about 32000 cycles – which wobbles terribly.

    For a couple of hours I kept searching an optimizing. Now I am below 30000 again. But I am certain without losing any stuff already displayed – the shop can not display more.

    Now I’ll look at some more stuff recently reported.

    Cheers

    in reply to: Downloadable Vectorblade versions #4060
    Malban
    Keymaster

    Gz!

    Money suckers only appear if you have more money than 1500$. The loss is a bit random but around 1100-1200 or so.

    Perhaps I should lower the achievement for money. The lowest (easiest) is 5000$…

    in reply to: GeoAnas' testing notes / findings / suggestions etc #4059
    Malban
    Keymaster

    Hm.

    Not too helpfull.

    If the player is doing something stupid – he might as wrll die. But teleporting him back – well I like to think I at least give him a chance – even if it depends much on random. It is possible to get an “EXTRA” in one level …

    If Instead you get a one shot – yes sure you are screwed…

    Also – it fits (sort of) into the story – the player gets a new ship from mother earth, and has to approach the boss again, which has built up its defenses…

     

    in reply to: Title screen and Desktop: Graphics, drafts, … #4058
    Malban
    Keymaster

    1) I’ll add acouple of empty lines I think.

    2) In principle people can chose. But only if I know what they want :-). I had some feedback for the older games – so these are the ones I “know” of guess.

    I’ll add credits to my beta testers as well… so you can still chose!

     

    in reply to: Questions & Answers #4057
    Malban
    Keymaster

    Yep.

    Each “warp” resets scoopies. (so 4 levels max)
    (If you did not get the “scoopy-lock” (secret) – with the lock, scoopies are only reset when you enter a boss fight. – 25 levels max)

    in reply to: VecVox support #4056
    Malban
    Keymaster

    Original Warblade also has female voice.

    If “we” decide to keep it – I can add as many lines of voice as we like – also level anouncement.

    But I have not been able to output “female” voice – only slightly more squeeky male voice – or so it sounds to me.

    Have to do some googling I guess.

     

    in reply to: VecVox support #4047
    Malban
    Keymaster

    Nah, 26 doesn’t have VOX – only the beta24 has compiled it “in”…

     

    in reply to: Level 25 boss #4038
    Malban
    Keymaster

    Olli:

    No problem if you don’t want to or can’t for any other reason… I’ll find something…

     

    in reply to: Status screen: Rank without label #3879
    Malban
    Keymaster

    Noted

    in reply to: Level 25 boss #3878
    Malban
    Keymaster

    Hehe – sound is VTK :-).

    Olli? Any Humming sounds on your HardwDrive we can reuse?

    We have the space, we have the time… technically it should not be a problem.

    SSSSSSssssssSSSSSSSSsssssss!

Viewing 15 posts - 211 through 225 (of 411 total)