Malban
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Malban
KeymasterActually…
What the original Warblade does… it prints little bars as to where between minimum and maximum speed you are.
It does not tell you any value – but there you know at least approximately where you stand.
(in Vectorblade the speed values range from 500 (minimum) to 1025 (maximum) in 25 unit steps…
I’ll keep thninking about it…
Malban
KeymasterBoss brightness – sure I can increase it – but you are aware, that than the flashing becomes less pronounced.
Are you sure you want it increased?
As for the intro ship… I will try.
Thing is the intro ship is generated by vecci – and I haven’t written down the specific settings with which I created it.
It is one of the vectorlists where the vectorlist inherently also has (different) intensity settings depending on the length of the vectors…
Malban
KeymasterMalban
KeymasterMalban
KeymasterMalban
KeymasterI can send you the current strings no problem.
I am looking at the code – and it is pretty easy to increase the OVERALL spacing between strings.
I think I should do that.(…I made the general spacing between strings about 3 times as large …)
This will also spread the text more over the complete screen. Will be in the next beta…If you still want to spread…
scrollTextsDirect line01a_it db 0, " ",$80 line01b_it db 0, " ",$80 line01_it db 0, " ",$80 line02_it db 0, " ",$80 line03_it db 0, " ",$80 line04_it db 0, " ",$80 line05_it db 0, " ",$80 line06_it db 0, " ",$80 line07_it db 0, "VECTORBLADE",$80 line08_it db 0, " WRITTEN",$80 line09_it db HALF_CHAR, " BY",$80 line10_it db 0, " ",$80 line11_it db HALF_CHAR , " MALBAN",$80 line12_it db 0, " ",$80 line13_it db HALF_CHAR+QUARTER_CHAR, " MUSIC:",$80 line14_it db 0, " VTK",$80 line15_it db 0, " ",$80 line16_it db 0, " ",$80 line17_it db 0, " ENJOY THE",$80 line18_it db 0, " GAME!",$80 line19_it db 0, " ",$80 line20_it db 0, " ",$80 line21_it db 0, " ",$80 line22_it db 0, " GREETINGS",$80 line23_it db 0, " TO:",$80 line24_it db 0, " ",$80 line25_it db HALF_CHAR, " ALEX",$80 line26_it db HALF_CHAR, " THOMAS",$80 line27_it db 0, "VECTREXMAD!",$80 line28_it db 0, " KRISTOF",$80 line29_it db HALF_CHAR, " SASCHA",$80 line30_it db HALF_CHAR, " PEER",$80 line31_it db 0, " CHRIS",$80 line32_it db 0, " CHRIS",$80 line33_it db 0, " CHRIS",$80 line34_it db 0, " CHRIS",$80 line35_it db 0, " RICHARD",$80 line36_it db 0, " GAUZE",$80 line37_it db HALF_CHAR, " GEORGE",$80 line38_it db HALF_CHAR, " CLAY",$80 line39_it db HALF_CHAR, " JOHN",$80 line40_it db HALF_CHAR, " JUAN",$80 line41_it db 0, " JACEK",$80 line42_it db 0, "VECTREXROLI",$80 line43_it db 0, " ",$80 line44_it db 0, " ",$80 line45_it db 0, " ",$80 line46_it db 0, " ",$80 line47_it db 0, " ",$80 line48_it db 0, " ",$80 line49_it db HALF_CHAR, " KEEP",$80 line50_it db 0, " VECTREX",$80 line51_it db 0, " ALIVE",$80 line52_it db 0, " ",$80 line53_it db 0, " ",$80 line54_it db 0, " ",$80 line55_it db 0, " ",$80 line56_it db 0, " ",$80 line57_it db 0, " ",$80 line58_it db 0, " ",$80 db -1 ; = end
Malban
KeymasterAs you may notice the display is “pretty small”. This is again due to text display being so costly.
With the current setup how should I display more information? (status in pause is alwaysย available)…
And what do you as a player gain from the information? You can’t change it unless you find another power up.
And you don’t you “feel” if you speed is enough? Do you need an additional number?
… and … the current “speed” is actually a technical value – it is the 16bit number that is added/subtracted from your 16 bit position information.
Malban
KeymasterActually teh way I handle it – buy as long as it doesn’t stop me ๐
Malban
KeymasterI have to test out, if I have enough “time”.
I have to convert the stats from binary to ascii – and show the text, showing text takes a lot of time.
Added to the flower&test section of the todo list ๐Malban
KeymasterYea, right would be nice.
I add it to the “flower” to do section ๐
Malban
KeymasterSeveral achievements – even of the same type – can be gotten.
I though some time it might be better to only be able to get the “one at a time” – but on the other hand – if you did it – you did it…
The achievements – like you said are displayed in the correct order when you get more than one at a time…
Malban
KeymasterOrder of the “shop” you mean?
I did think a lot of “the order of the ship?” – but could get what you might have ment.
At the moment they are order like they are kept in memory (programmer like) :-).
But I can change that – no problem….
Malban
KeymasterIf it is a whole “SPACE” line – that is easy. Yes that I can do.
But adding a “fraction” spaceline -> there it gets tricky…
Malban
KeymasterThere are time based bonuses:
- shield
- scoop
- multiplier
- …
Each “Time Bonus” adds 5 seconds, each death reduces by 5 seconds.
If later in the game you have the timer up to a minute or two – a shield can give a carte blanche – for 1-2 levels!
Malban
KeymasterHi.
Just a short THANK YOU from me for all of your thoughts and participation in making Vectorblade a good game.Even if I cannot (or sometimes do not want to) implement all of your suggestions – every remark is welcome, and read and evaluated by me.
Thank you for all your time spent already with VECTORBLADE!
Malban!
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