Malban

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Viewing 15 posts - 271 through 285 (of 411 total)
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  • in reply to: [Idea] Power-ups: Name and Level #3481
    Malban
    Keymaster

    Actually…

    What the original Warblade does… it prints little bars as to where between minimum and maximum speed you are.

    It does not tell you any value – but there you know at least approximately where you stand.

    (in Vectorblade the speed values range from 500 (minimum) to 1025 (maximum) in 25 unit steps…

    I’ll keep thninking about it…

     

    in reply to: vtk testing notes / findings / suggestions etc #3478
    Malban
    Keymaster

    Boss brightness – sure I can increase it – but you are aware, that than the flashing becomes less pronounced.

    Are you sure you want it increased?

     

    As for the intro ship… I will try.

    Thing is the intro ship is generated by vecci – and I haven’t written down the specific settings with which I created it.

    It is one of the vectorlists where the vectorlist inherently also has (different) intensity settings depending on the length of the vectors…

     

    in reply to: Welcome to Vectorblade beta test! #3477
    Malban
    Keymaster

    And what Vecci and I made of it…

     

     

    in reply to: Welcome to Vectorblade beta test! #3475
    Malban
    Keymaster

    Template I got from Jacek for last Boss intro:

    in reply to: First impression of an Overlay #3473
    Malban
    Keymaster

    Current “final” overlay from Jasec, asking printer if he can do it…

    in reply to: Title screen and Desktop: Graphics, drafts, … #3471
    Malban
    Keymaster

    I can send you the current strings no problem.

    I am looking at the code – and it is pretty easy to increase the OVERALL spacing between strings.
    I think I should do that.

    (…I made the general spacing between strings about 3 times as large …)
    This will also spread the text more over the complete screen. Will be in the next beta…

    If you still want to spread…

    scrollTextsDirect 
    line01a_it          db       0, " ",$80 
    line01b_it          db       0, " ",$80 
    line01_it           db       0, " ",$80 
    line02_it           db       0, " ",$80 
    line03_it           db       0, " ",$80 
    line04_it           db       0, " ",$80 
    line05_it           db       0, " ",$80 
    line06_it           db       0, " ",$80 
    line07_it           db       0, "VECTORBLADE",$80
    line08_it           db       0, "  WRITTEN",$80
    line09_it           db       HALF_CHAR, "    BY",$80
    line10_it           db       0, " ",$80
    line11_it           db       HALF_CHAR , "  MALBAN",$80
    line12_it           db       0, " ",$80
    line13_it           db       HALF_CHAR+QUARTER_CHAR, "  MUSIC:",$80
    line14_it           db       0, "    VTK",$80
    line15_it           db       0, " ",$80
    line16_it           db       0, " ",$80
    line17_it           db       0, " ENJOY THE",$80 
    line18_it           db       0, "   GAME!",$80
    line19_it           db       0, " ",$80
    line20_it           db       0, " ",$80
    line21_it           db       0, " ",$80
    line22_it           db       0, " GREETINGS",$80
    line23_it           db       0, "    TO:",$80
    line24_it           db       0, " ",$80
    line25_it           db       HALF_CHAR, "   ALEX",$80
    line26_it           db       HALF_CHAR, "  THOMAS",$80
    line27_it           db       0, "VECTREXMAD!",$80
    line28_it           db       0, "  KRISTOF",$80
    line29_it           db       HALF_CHAR, "  SASCHA",$80
    line30_it           db       HALF_CHAR, "   PEER",$80
    line31_it           db       0, "   CHRIS",$80
    line32_it           db       0, "   CHRIS",$80
    line33_it           db       0, "   CHRIS",$80
    line34_it           db       0, "   CHRIS",$80
    line35_it           db       0, "  RICHARD",$80
    line36_it           db       0, "   GAUZE",$80
    line37_it           db       HALF_CHAR, "  GEORGE",$80
    line38_it           db       HALF_CHAR, "   CLAY",$80
    line39_it           db       HALF_CHAR, "   JOHN",$80
    line40_it           db       HALF_CHAR, "   JUAN",$80
    line41_it           db       0, "   JACEK",$80
    line42_it           db       0, "VECTREXROLI",$80
    line43_it           db       0, " ",$80
    line44_it           db       0, " ",$80
    line45_it           db       0, " ",$80
    line46_it           db       0, " ",$80
    line47_it           db       0, " ",$80
    line48_it           db       0, " ",$80
    line49_it           db       HALF_CHAR, "   KEEP",$80 
    line50_it           db       0, "  VECTREX",$80 
    line51_it           db       0, "   ALIVE",$80 
    line52_it           db       0, " ",$80 
    line53_it           db       0, " ",$80 
    line54_it           db       0, " ",$80 
    line55_it           db       0, " ",$80 
    line56_it           db       0, " ",$80 
    line57_it           db       0, " ",$80 
    line58_it           db       0, " ",$80 
                        db       -1                           ; = end 
    
    
    in reply to: [Idea] Power-ups: Name and Level #3469
    Malban
    Keymaster

    As you may notice the display is “pretty small”. This is again due to text display being so costly.

    With the current setup how should I display more information? (status in pause is alwaysย  available)…

     

    And what do you as a player gain from the information? You can’t change it unless you find another power up.

    And you don’t you “feel” if you speed is enough? Do you need an additional number?

     

    … and … the current “speed” is actually a technical value – it is the 16bit number that is added/subtracted from your 16 bit position information.

     

     

    in reply to: [Idea]: Shop: Player’s current level #3468
    Malban
    Keymaster

    Actually teh way I handle it – buy as long as it doesn’t stop me ๐Ÿ™‚

    in reply to: [Idea]: Shop: Player’s current level #3467
    Malban
    Keymaster

    I have to test out, if I have enough “time”.

    I have to convert the stats from binary to ascii – and show the text, showing text takes a lot of time.
    Added to the flower&test section of the todo list ๐Ÿ™‚

    in reply to: Highscore list (entering a new highscore) #3466
    Malban
    Keymaster

    Yea, right would be nice.

    I add it to the “flower” to do section ๐Ÿ™‚

    in reply to: Helmut's testing notes / findings / suggestions etc #3465
    Malban
    Keymaster

    Several achievements – even of the same type – can be gotten.

    I though some time it might be better to only be able to get the “one at a time” – but on the other hand – if you did it – you did it…

    The achievements – like you said are displayed in the correct order when you get more than one at a time…

    in reply to: Achievements: Order, … #3453
    Malban
    Keymaster

    Order of the “shop” you mean?

    I did think a lot of “the order of the ship?” – but could get what you might have ment.

    At the moment they are order like they are kept in memory (programmer like) :-).

    But I can change that – no problem….

    in reply to: Title screen and Desktop: Graphics, drafts, … #3443
    Malban
    Keymaster

    If it is a whole “SPACE” line – that is easy. Yes that I can do.

    But adding a “fraction” spaceline -> there it gets tricky…

     

    in reply to: [Idea] "Times up, soon" indicator #3441
    Malban
    Keymaster

    There are time based bonuses:

    • shield
    • scoop
    • multiplier

    Each “Time Bonus” adds 5 seconds, each death reduces by 5 seconds.

    If later in the game you have the timer up to a minute or two – a shield can give a carte blanche – for 1-2 levels!

    in reply to: Welcome to Vectorblade beta test! #3439
    Malban
    Keymaster

    Hi.
    Just a short THANK YOU from me for all of your thoughts and participation in making Vectorblade a good game.

    Even if I cannot (or sometimes do not want to) implement all of your suggestions – every remark is welcome, and read and evaluated by me.

    Thank you for all your time spent already with VECTORBLADE!

    Malban!

Viewing 15 posts - 271 through 285 (of 411 total)