I played some bigtime with VecFever – and juggled Karl Quappe code like there is no tomorrow. There is always so much more that one can do… Karl Quappe now “natively” supports the VecFever, which means mainly two things: it…
Frogger no more!
I stopped working on the source and I also decided there will be no new version of Vectrex Frogger. Due to several circumstances which will be explained further below, Vectrex Frogger is dead and the only version available will be…
10 minutes of continuing…
Just a small progress report on the happenings around the new Frogger version. Nearly there! I guess I will do some small fixings, optimizations and possibly beautifying – but all in all there is a feature freeze. Following stuff changed…
Working with Vide
Actually – for a change – working with Vide, at least if you programmed it yourself is: a) kind of fun b) showing opportunities for small but “rewarding” additions Here a few that are done and will be available with…
Continuing – continued…
Again – did some froggering. Double checked the first 7 levels, and restructured them to reflect the current sprite changes. Measurements using Vide show, that Frogger is again a bit slow – level 7 with 4 homes occupied, fly in…
Continuing…
I added a “dispatcher” to the frogger code. Within the dispatcher the old “MoveTo-InBetween” routines get called. The dispatcher uses subroutines, so theoretically JSR and RTS cycles are wasted, but the code looks generally so much nicer, that I leave…
Frogger revisited
I “talked” about it for quite some time – but this week I actually did some Frogger programming. Frogger Special edition Following things are on my schedule: arcade music and sound effects smoother graphics keeping the “under 30000 cycles” barrier…