For the last couple of days I mainly tried to enhance Vide to be “workable” with LAFs with different font sizes. There have been reports, that on high resolutions vide can be barely readable. While not perfect (I did not…
Working on Vide again…


For the last couple of days I mainly tried to enhance Vide to be “workable” with LAFs with different font sizes. There have been reports, that on high resolutions vide can be barely readable. While not perfect (I did not…

I played some bigtime with VecFever – and juggled Karl Quappe code like there is no tomorrow. There is always so much more that one can do… Karl Quappe now “natively” supports the VecFever, which means mainly two things: it…

Christmas some days early… (from a vectrex developer point of view)… “unpacking” and one of the many fantastic features! Malban PS I’m so beside myself… some info I was sure everyone in the vectrex world knows… More info on…

I stopped working on the source and I also decided there will be no new version of Vectrex Frogger. Due to several circumstances which will be explained further below, Vectrex Frogger is dead and the only version available will be…

Just a small progress report on the happenings around the new Frogger version. Nearly there! I guess I will do some small fixings, optimizations and possibly beautifying – but all in all there is a feature freeze. Following stuff changed…

Hi, I finally came around actually uploading V1.09 version of Vide. For “users” not much changed, some of the bugfixes and additions I mentioned in previous posts and there <might> be some other additions – check out the changelog: VideChangeLog.txt…

Actually – for a change – working with Vide, at least if you programmed it yourself is: a) kind of fun b) showing opportunities for small but “rewarding” additions Here a few that are done and will be available with…

Again – did some froggering. Double checked the first 7 levels, and restructured them to reflect the current sprite changes. Measurements using Vide show, that Frogger is again a bit slow – level 7 with 4 homes occupied, fly in…

I added a “dispatcher” to the frogger code. Within the dispatcher the old “MoveTo-InBetween” routines get called. The dispatcher uses subroutines, so theoretically JSR and RTS cycles are wasted, but the code looks generally so much nicer, that I leave…

I “talked” about it for quite some time – but this week I actually did some Frogger programming. Frogger Special edition Following things are on my schedule: arcade music and sound effects smoother graphics keeping the “under 30000 cycles” barrier…