October the 1st: Debug in C (just one image)

For some reason or another I needed a change. The last 3 days I didn’t do anything C related – but something that can easily be recognized :-). I set down and configured my own new LAF – and the…
I decided – or I think I somehow “was decided” 🙂 – that the next version of Vide will not be 1.21 but rather a version 2.0. As the last post already mentioned, internally Vide went through quite a lot…
This weekend has been total Vectrex – or I should rather say Vide. There were some things on my todo list for a long time – and this weekend I ticked some of the items off. The one that was…
This is going to be a more “technical” blog entry. I am going to tell about the recent changes – mainly about implementing a JOGL rendering “engine”. I already mentioned JOGL in one of the last entries – but the…
Hi, just a short notice – that I haven’t done much the last month. I really was rather lazy and played games instead of doing any vectrex-stuff. Stuff done to vide: updated syntax highlighting once more to handle large files…
Today I used a feature in Vide which has been implemented all along – but I never really used it. In Vide projects you can associate project files with: actions scripts pre compile scripts post compile scripts This was (apart…
Hi folks… this morning I was a bit bored and fired up my Vectrex. I had a really great time playing my Karl Quappe. Yeah – I know it is vain to like ones own games :-). Nonetheless – to…
In case you are wondering what is happening at the Karl Quappe front. Half a year ago I ordered the overlays (see blog way back 🙂 ) – last week I got feedback, that the printing was finaly done and…