Malban
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Malban
KeymasterConfirmed… gee… I guess I have a debugging session ahead of me :-).
Malban
KeymasterCan’t I sneak anything by you guys?
Will fix all of the above… ๐
Malban
KeymasterAnd the following is the current todo list:
helmut: pause status: Suggestion: Scrolling could be page wise helmut: The scroll indicators should be positioned one at the top and one at the bottom Highscore: โMALโ add beta tester credits helmut: Desktop Intros Suggestion A: 1.) Octagonal screen is blank 2.) Transition effect (the same transition effect that is shown right before the descriptions of the power-ups are shown) is shown on the screen and then โVector bladeโ and the other stuff appears and scrolls down. 3.) After a while the astronout appears for a second time. 4.) Transition effect is shown on the screen and then the description of the power-ups is shown. sound money drop from mothership wobble in challanging stage, when bonus are still dropping SECRET MESSAGED MH Last boss from Jacek in demo mode also do a high score table! Hardcore mode level select Nico: sometime there is a permanent buzzing sound inside the options menu Nico: Option Menu is "not finished"... There is no "sound" in the options menu (no music) - so probably the buzz of the last not is echoing endlessly... I will look at it while finalizing the options. vtk beta: sound effects - fading? Option: Reset Option: Display Secrets idea: tell story (diary) as interludes! think about dec inc VIA port B - should I change? remove old title (tile set VECTORBLADE) from bank 0 bonus selection as jumptable 256*2
Malban
KeymasterI can not keep track of all things done – in this post – so I will unstick it, and only on non regular basis update it. Following things were “done” the last two weeks (that I recorded):
(not ordered, not mentioned are bugs I fixed directly when discovered/reported)done: sm 16 on cranky - looks a bit off Calib 16 and text correctly calibrationValueString <-> calibrationValue16 16 = MH and Highscore Text = bonus round text perfect text etc done: SOUNDS money collect sound bonus collect sound malus soudn letter bonus sound? rank marker sound? downgrade sound done: is brightness setting to high of vectrex T1 Vectrex ->scrolltext with "/" (also on cranky but really weak) done: don't care stars -> without move in between star atoms? done: high score done: remove sfx sounds not needed from bank 0, since it includes the same sound as bank 1 done: Bug: sound when ship flies in on title screen - VTK on a real vectrex! done: button calibration done: least intensity from 1f to 2f... done: ok -> Test on real vectrex printStringSync2.asm in Pause done: a bit Also, when the ship comes in, the VectorBlade letters seem to jump forward a bit, and then jump back when the ship leaves. That happens on all consoles done: I have squeezed italic characters in the pause menu (this vectrex also has a problem displaying the text of the sk done: vtk: buy laser from blaster -> no laser, no sound, but money reduced done: vtk: failre i tiny bit easier -> shot restrictions done: add vectorlist for achievement! done: extra score for full extra -> 100000 done: Calibration upon leaving hs /achievement done: fine calibration -> button 2/3 done: boss hit brighter done: finish help in calibration! done: Stars in HS to the end of the screen... done: CALIBRATION + no buzz done: BUTTON 1 = HELP? done: oh and if u didnt notice the high score table itself should go up a little as it is not centered between the top row of ships and the bottom row done: move highscore from bank 2 -> 1 done: Sccopy secret -> jingle playes more than once! done: first two "frames" from intro screen are to bright! done: to test bomb is buyable after "normal" -Rate colect! done: achievements scroll down - must be with a stopper done: game over bonus + sound done: calibration finalizing done: sound collect bonus done: UFO Sound pleae continuous done: toTest 3 seconds no fire button on boss intro done: in intro Man disappears after first bonus! done: in intro sreen gets darker after first bonus done: VTK: Armor in shop can be bought more than once? done: in intro each second of the bonus has a different decresing brightness! done: quadrtisc sinistar ships "hoppiong" wehen waiting (cranky) done: Bug boss 2 fires bullets instead of RUN RUN RUN done: to test hit percent in game over count down > 200? done: (correct) -S X 3 = Scoop shield in display? done: (tehre is none) blaster achievement ? done: ship behind shield not using attack patterns? done: more bonus on normal! done: UFO sound done: Warp failure on easy, when killed does not respawn all enemies done: noises caused by buttons done: vtk beta: bugs more difficult done: vtk beta: stutter on button presses done: vtk beta: shots brighter done: vtk beta: EXTRA jingle done: foreworks sound done: destroy super enemy - MORE points done: to test sectret for ranks still not counting correctly? done: tripple -> triple done: move perhaps boss intro to bank 1/0 done: to further test money mothership drops TOOOO many money done: to test rank order achievment ->mfucked done: less life drop less wrp failure done: no: test: dying in minestorm > go to extra bonus anyway? done: High Score bug done: flying up in dodger -> quiet! done: cant get outof dodger! done: bullet 3 can be baught multiple times done: boss 1 explode -> takes about 40000 cycles! done: achievement lexikon done: text after black hole done: super impossible star wars boss -> darth vader broken? done: Shield level on super impossible -> shields placed WRONG (53 + 58) done: super impossible tribble -> CRASH! done: ok, is checked on end of game! admiral rank cheack??? Achievement -> not gotton done: rest achievement rewards see -> commonGround.i top -> todo last rank done: 5, possibly 3+2(WR) more RAM hunt! done: Bug test for greedy not working? done: rank, immun1 have no N/A done: collect!!! life bonus! done: bug Score corrupt after minestorm? (x times ???) after complete minestorm, the score display is "fucked" done: status should show current collected rank markers and armor and autofire shown in stats done: 2 shot right shot is longer (cranky / length) done: shield center done: bug, laser in first boss - sometimes "is off" little bugs sometimes off too? (shot 2) done: where is the scoopy lock? NOT there!!! ldb lockPurchased orb #%00110000 stb lockPurchased enables it not tested %10000000 collect 3 scoops in a row in correct order -> enable scoopy lock done: not tested immune 1 can be bouzght multiple times done: WHY appears a "biggest" loss acchievement always? done: C in Vectorblade title looks broken done: not tested aftwr game options does not work? done: bug spy rank 1 after game done: bug rank buy inh shop not promoted? done: bonus in super difficult none? done: crash ca. level 80 laser just got + 2 scoopies - kamikaze "end"? done: echo music to title done: totest autofire is not set back on death??? done: totest secret of GAME must reset when new game starts done: set D is little endian! done: do a "common" string size, that has a calibration
Malban
KeymasterActually the “size” of the screen changed, when I added the “in arrow” icons. To fit the arrows to the screen I had to change the dimensions. Thats when the content became to small (for the now bigger screen).
There is as yet no new script. What I corrected was, that every time you left HighScore/Acgievements/Options – it would go back to the title…
I like suggestion A better.
The scroll text takes quite a while – and if there are no Icons – I guess people will say “what am I todo – there are no icons” :-).
So switching the icons on later is IMHO not so desireable.Actually the whole “scripting” was done using the storyboard mode of Vecci. Which is still a quite “crude” thing.
I’ll see what I can do to come up with a better “mix”…Malban
KeymasterSpeed- and Bullet- is -S and -B.
Gee… You know what I really loath… editing vectorlists over and over again.
While what you say makes sense – I’m not sure I will do this… when everything else is in place, and it still bothers you, nag me about it again… ๐Thing is – all these “icons” – are more complicated than they look:
– it must be drawn
– it must be rotated
– the “symbol” is a different vectorlist than the icon
– the symbols start point must be matched with the icons start port
– and that for every rotation
– there are restrictions on vector strengths (for weird vectrex)
…
its not just the matter of going into the editor and change one position…Symbol for power-ups
I tried having different symbols for power up/down/money/rank. I think a triangle Up is quite similar to a triangle down. I think I keep it the way it is…
Highscore: โMALโ
Already on my todo list ๐
Although what I’ll probably do is to use the initials of the score that is replaced by the new score. So one can confirm the current initials by just pressing 3 times button 3.Status screen: Linewise scrolling
If it is all the same to you – than I’ll do page wise :-).
The “autoscroll” is again “fiddlesticks” because if I do an autoscroll “every” round – it will moreor less zzzzaap right to the bottom – so I’d would have to insert a slow motion counter … etc etc etcStatus screen: Scroll indicators
Hm. You keep stucking you fingers into the wound… Yes I thought so too – but never came around doing it.
Sometimes I am just to lazy. I have to split up the vectorlist and print it twice. Hope the cycles keep up…Shop: Speed โ
Hehe , I don’t know either if you ever will buy it :-).
Perhapsthis is more idiosyncrasy of mine. In the original Warblade, the speed of the fighter could (for my taste) be too fast – so I was always glad, that I could slow it down if need be. Perhaps I should allow higher player speeds, so this makes more sense ๐
Shop: Speed -: Position
You are right, I changed it. Hope it works – the code is some of the worst and ugly code I have ever written. I really don’t like to touch it…
โReady Player One!โ โ Centered position
Hey, you see everything – don’t you? I saw that too – but always thought “meee – nobody will notice that” – They will be done!
โGame Over!โ โ Exclamation mark
Removed.
Thanks for your reports!
Malban
KeymasterPerhaps you reached an achievement before:
Officer:
Rank 4 reach rank Lieutenant Reward: start game with armorIf you reached that – all games further on – you will start with an armor…
Malban
KeymasterNo problem – will do…
Malban
KeymasterYou are totally right…
Somehow I really missed that ๐ – will be fixed…
Malban
Keymasterbeta 18 improves the “switching” between desktop icons…
Malban
KeymasterFirst time start – it wants a calibration – every other start should be with title screen.
Malban
KeymasterVectorblade_Beta18.bin – 7th June 2019
– and another one…
– finalized no buzz calibration (a few bugs remained before)
– added the “help system” anywhere but “in game”, Button 1 displays a help screen
– the “options” font is better now
– collecting a “full” EXTRA while already using a laser rewards now 20000 points
– leaving high score/achievement/options -> now returns to desktop
– fine calibration now with button 2/3
– boss hit is brighter (from $5f to $7f)
– stars in highscore can reach furtherNext steps:
- add a trophy for achievments
- probably final boss art from Jacek
- the particles as of now cannot be controlled any longer – since the “help” occupies the button – what to do?
Most of calibrations is done, need there be more?
Next big thing would be MH…
Malban
KeymasterI completely debugged the minestorm … I could not find anything.
Please look out for this – and possible describe the circumstances this happens.
No other tester as yet found this bug!
Malban
KeymasterPS
Ilike the idea with the trophy – I see what I can do…
Malban
KeymasterI can probably light him a bit more – but that will not make it any easier – only more obvious ๐
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